diff --git a/src/engine/gameManager/LootManager.java b/src/engine/gameManager/LootManager.java index 245f56e1..cbc473c7 100644 --- a/src/engine/gameManager/LootManager.java +++ b/src/engine/gameManager/LootManager.java @@ -103,20 +103,7 @@ public enum LootManager { float dropRate = NORMAL_DROP_RATE; // Iterate all entries in this bootySet and process accordingly - if (mob.level >= 30) { - if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { - ItemTableEntry tableRow = ItemTableEntry.rollTable(126, ThreadLocalRandom.current().nextInt(1, 100 + 1)); - if (tableRow != null) { - int itemUUID = tableRow.cacheID; - - if (itemUUID != 0) { - - MobLoot glassItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false); - } - } - } - } for (BootySetEntry bse : entries) { switch (bse.bootyType) { case "GOLD": @@ -125,6 +112,13 @@ public enum LootManager { case "LOOT": if (ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) GenerateLootDrop(mob, bse.genTable); //generate normal loot drop + if (mob.level >= 30) { + if(ThreadLocalRandom.current().nextInt(1, 20000) < mob.level) { + if (_genTables.containsKey(bse.genTable + 1) && ThreadLocalRandom.current().nextInt(1, 100 + 1) < (bse.dropChance * dropRate)) { + GenerateLootDrop(mob, bse.genTable + 1); //generate loot drop from hotzone table + } + } + } break; case "ITEM": GenerateInventoryDrop(mob, bse);