attack speed calculation handled correctly

This commit is contained in:
2024-05-31 19:02:59 -05:00
parent 4feb95131c
commit 74bd7ddb8b
2 changed files with 21 additions and 2 deletions
+1 -1
View File
@@ -27,7 +27,7 @@ import java.util.concurrent.ConcurrentHashMap;
public class PlayerBonuses {
//First bonus set
private ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
ConcurrentHashMap<AbstractEffectModifier, Float> bonusFloats = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, DamageShield> bonusDamageShields = new ConcurrentHashMap<>();
private ConcurrentHashMap<AbstractEffectModifier, String> bonusStrings = new ConcurrentHashMap<>();
private ConcurrentHashMap<ModType, HashSet<SourceType>> bonusLists = new ConcurrentHashMap<>();