Added MB Dev Notes
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@@ -31,6 +31,16 @@ import java.util.concurrent.ThreadLocalRandom;
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public enum CombatManager {
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// MB Dev notes:
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// Class implements all combat mechanics for Magicbane.
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//
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// Combat initiates in "combatCycle" to determine which hands will be swung, and attack is processed based on that.
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// Handles all combat for AbstractCharacter including player characters and mobiles.
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// Controls toggling of combat and sit/stand for all AbstractCharacters
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//
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//
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COMBAT_MANAGER;
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public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) {
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@@ -25,6 +25,16 @@ import java.util.concurrent.ThreadLocalRandom;
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*/
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public enum LootManager {
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// MB Dev notes:
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// Class implements all loot generation mechanics for Magicbane.
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// Class handles variables like drop rates
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// Generation initiates in GenerateMobLoot and is passed a mobile
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// Utilized database tables:
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// - static_loot_bootySet - static_loot_gen - static_loot_item - static_loot_mod - static_loot_modtype
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// Class also handles mechanic for Fate Peddler
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//
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LOOTMANAGER;
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// Newer tables
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@@ -37,6 +37,12 @@ import static engine.math.FastMath.sqr;
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public class MobAI {
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// MB Dev notes:
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// Class implements mobile AI mechanics for Magicbane.
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//
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// Controls all mob actions from regular mobs to pets and guards.
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// Initiates in the "DetermineAction" method and branches from there
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//
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private static void attackTarget(Mob mob, AbstractWorldObject target) {
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