Handler created for equip message.
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@@ -211,90 +211,6 @@ public class ClientMessagePump implements NetMsgHandler {
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}
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private static void TransferItemFromInventoryToEquip(TransferItemFromInventoryToEquipMsg msg, ClientConnection origin) {
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PlayerCharacter pc = origin.getPlayerCharacter();
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if (pc == null)
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return;
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CharacterItemManager itemManager = pc.getCharItemManager();
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if (itemManager == null) {
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forceTransferFromEquipToInventory(msg, origin, "Can't find your item manager");
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return;
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}
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int uuid = msg.getUUID();
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int slot = msg.getSlotNumber();
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//System.out.println("loading to slot: " + slot);
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Item i = itemManager.getItemByUUID(uuid);
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if (i == null) {
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forceTransferFromEquipToInventory(msg, origin, "Item not found in your item manager");
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return;
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}
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if (!itemManager.doesCharOwnThisItem(i.getObjectUUID())) {
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forceTransferFromEquipToInventory(msg, origin, "You do not own this item");
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return;
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}
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//dupe check
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if (!i.validForInventory(origin, pc, itemManager))
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return;
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if (i.containerType == ItemContainerType.INVENTORY) {
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if (!itemManager.equipItem(i, (byte) slot)) {
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forceTransferFromEquipToInventory(msg, origin, "Failed to transfer item.");
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return;
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}
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} else {
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forceTransferFromEquipToInventory(msg, origin, "This item is not in your inventory");
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return;
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}
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// Update player formulas
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pc.applyBonuses();
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DispatchMessage.dispatchMsgToInterestArea(pc, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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for (String name : i.getEffects().keySet()) {
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Effect eff = i.getEffects().get(name);
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if (eff == null)
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return;
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ApplyEffectMsg pum = new ApplyEffectMsg();
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pum.setEffectID(eff.getEffectToken());
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pum.setSourceType(pc.getObjectType().ordinal());
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pum.setSourceID(pc.getObjectUUID());
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pum.setTargetType(pc.getObjectType().ordinal());
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pum.setTargetID(pc.getObjectUUID());
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pum.setNumTrains(eff.getTrains());
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pum.setUnknown05(1);
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pum.setUnknown06((byte) 1);
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pum.setEffectSourceType(i.getObjectType().ordinal());
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pum.setEffectSourceID(i.getObjectUUID());
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pum.setDuration(-1);
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DispatchMessage.dispatchMsgToInterestArea(pc, pum, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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;
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}
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}
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//call this if the transfer fails server side to kick the item back to inventory from equip
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private static void forceTransferFromEquipToInventory(TransferItemFromInventoryToEquipMsg msg, ClientConnection origin, String reason) {
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PlayerCharacter pc = origin.getPlayerCharacter();
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if (pc == null)
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return;
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TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(pc, msg.getSlotNumber());
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Dispatch dispatch = Dispatch.borrow(pc, back);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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ChatManager.chatInfoError(pc, "Can't equip item: " + reason);
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}
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public static Boolean NPCVaultBankRangeCheck(PlayerCharacter pc, ClientConnection origin, String bankorvault) {
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if (pc == null)
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@@ -1917,9 +1833,6 @@ public class ClientMessagePump implements NetMsgHandler {
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case UNEQUIP:
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TransferItemFromEquipToInventory((TransferItemFromEquipToInventoryMsg) msg, origin);
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break;
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case EQUIP:
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TransferItemFromInventoryToEquip((TransferItemFromInventoryToEquipMsg) msg, origin);
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break;
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case DELETEOBJECT:
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DeleteItem((DeleteItemMsg) msg, origin);
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break;
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