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spire effects extend to siege bounds

master
FatBoy-DOTC 2 years ago
parent
commit
77b3213e79
  1. 2
      src/engine/objects/City.java

2
src/engine/objects/City.java

@ -872,7 +872,7 @@ public class City extends AbstractWorldObject {
if (playerObject == null) if (playerObject == null)
continue; continue;
if (!this.isLocationOnCityZone(playerObject.getLoc())) if (!this.isLocationWithinSiegeBounds(playerObject.getLoc()))
continue; continue;
player = (PlayerCharacter) playerObject; player = (PlayerCharacter) playerObject;

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