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@ -3970,28 +3970,35 @@ public class PlayerCharacter extends AbstractCharacter { |
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else |
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else |
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speed = 20f; //unarmed attack speed
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speed = 20f; //unarmed attack speed
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//if (weapon != null) {
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if(this.effects != null) { |
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//speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
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for (Effect eff : this.effects.values()) { |
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for(Effect eff : this.effects.values()){ |
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for (AbstractEffectModifier mod : eff.getEffectModifiers()) { |
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
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if (mod.modType.equals(ModType.WeaponSpeed)) { |
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if(mod.modType.equals(ModType.WeaponSpeed)){ |
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float modValue = 1 + mod.getPercentMod() * 0.01f; |
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float modValue = 1 + mod.getPercentMod() * 0.01f; |
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speed *= modValue; |
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speed *= modValue; |
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} |
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} |
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} |
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} |
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} |
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} |
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//}
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//speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
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for(Effect eff : this.effects.values()){ |
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for (Effect eff : this.effects.values()) { |
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for(AbstractEffectModifier mod : eff.getEffectModifiers()){ |
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for (AbstractEffectModifier mod : eff.getEffectModifiers()) { |
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if(mod.modType.equals(ModType.AttackDelay)){ |
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if (mod.modType.equals(ModType.AttackDelay)) { |
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float modValue = 1 + mod.getPercentMod() * 0.01f; |
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float modValue = 1 + mod.getPercentMod() * 0.01f; |
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speed *= modValue; |
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} |
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} |
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} |
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} |
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if(this.bonuses!= null){ |
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for (AbstractEffectModifier mod : this.bonuses.bonusFloats.keySet()) { |
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if (mod.modType.equals(ModType.AttackDelay) || mod.modType.equals(ModType.WeaponSpeed)) { |
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float modValue = 1 + mod.getPercentMod() * 0.01f; |
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speed *= modValue; |
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speed *= modValue; |
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} |
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} |
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} |
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} |
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} |
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} |
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if (speed < 10) |
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if (speed < 10) |
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speed = 10; |
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speed = 10; |
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