stairs region corrected
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@@ -27,6 +27,7 @@ import engine.math.Bounds;
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import engine.math.Vector3fImmutable;
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import engine.net.ByteBufferWriter;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.ErrorPopupMsg;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.powers.EffectsBase;
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import engine.server.MBServerStatics;
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@@ -1007,6 +1008,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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this.inBuildingID = 0;
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this.inFloorID = -1;
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}
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float terrainHeight = Terrain.getWorldHeight(value);
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Vector3fImmutable finalLocation = new Vector3fImmutable(value.x,terrainHeight + regionHeightOffset, value.z);
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super.setLoc(finalLocation); // set the location in the world
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