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@ -113,13 +113,20 @@ public enum CombatManager { |
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float distanceSquared = attacker.loc.distanceSquared(target.loc); |
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float distanceSquared = attacker.loc.distanceSquared(target.loc); |
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boolean inRange = false; |
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boolean inRange = false; |
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if(attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)){ |
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attackRange += attacker.calcHitBox(); |
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attackRange += ((PlayerCharacter)attacker).getCharacterHeight() * 0.5f; |
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}else { |
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attackRange += attacker.calcHitBox(); |
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} |
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switch(target.getObjectType()){ |
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switch(target.getObjectType()){ |
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case PlayerCharacter: |
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case PlayerCharacter: |
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attackRange += ((PlayerCharacter)target).getCharacterHeight() * 0.5f; |
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if(distanceSquared < attackRange * attackRange) |
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inRange = true; |
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break; |
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case Mob: |
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case Mob: |
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attackRange += ((AbstractCharacter)target).calcHitBox(); |
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attackRange += ((AbstractCharacter)target).calcHitBox(); |
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if(distanceSquared < attackRange * 2) |
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if(distanceSquared < attackRange * attackRange) |
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inRange = true; |
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inRange = true; |
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break; |
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break; |
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case Building: |
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case Building: |
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@ -143,6 +150,20 @@ public enum CombatManager { |
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} |
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} |
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} |
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} |
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DeferredPowerJob dpj = null; |
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { |
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dpj = ((PlayerCharacter) attacker).getWeaponPower(); |
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if (dpj != null) { |
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dpj.attack(target, attackRange); |
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) |
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((PlayerCharacter) attacker).setWeaponPower(dpj); |
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} |
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} |
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// take stamina away from attacker
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// take stamina away from attacker
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if (weapon != null) { |
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if (weapon != null) { |
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@ -336,19 +357,6 @@ public enum CombatManager { |
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); |
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, target, (float) damage, attackAnim); |
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DispatchMessage.sendToAllInRange(target, cmm); |
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DispatchMessage.sendToAllInRange(target, cmm); |
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} |
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} |
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DeferredPowerJob dpj = null; |
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) { |
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dpj = ((PlayerCharacter) attacker).getWeaponPower(); |
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if (dpj != null) { |
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dpj.attack(target, attackRange); |
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518)) |
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((PlayerCharacter) attacker).setWeaponPower(dpj); |
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} |
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} |
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} |
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} |
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//calculate next allowed attack and update the timestamp
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//calculate next allowed attack and update the timestamp
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