Arty tower restricted to a single tower captain.
@ -51,7 +51,7 @@ public enum BuildingManager {
for (int i = 1; i <= numOfSlots; i++) {
// Slot two is reserved on Arty towers for the trebuchet
// Slot one is reserved on Arty towers for the trebuchet
if (i == 1 &&
building.getBlueprint() != null &&
@ -49,9 +49,12 @@ public class ActivateNPCMsgHandler extends AbstractClientMsgHandler {
for (Item hirelings : player.getInventory()) {
if (hirelings.getItemBase().getType().equals(ItemType.CONTRACT)) {
contract = DbManager.ContractQueries.GET_CONTRACT(hirelings.getItemBase().getUUID());
if (contract == null)
continue;
if (contract.canSlotinBuilding(building))
ItemLists.add(hirelings);
}
@ -117,9 +117,10 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
private long lastHateUpdate = 0;
private boolean collided = false;
protected Regions lastRegion = null;
protected boolean movingUp = false;
public Contract contract;
/**
* No Id Constructor
@ -254,10 +254,16 @@ public class Contract extends AbstractGameObject {
if (this.allowedBuildings.size() == 0)
return false;
// Restrict arty towers to a single captain
if (this.getContractID() == 842) // Tower Arty Captain
for (AbstractCharacter hireling : building.getHirelings().keySet())
if (hireling.contract.getContractID() == 842)
// Binary match
return (building.getBlueprint().getBuildingGroup().elementOf(this.allowedBuildings));
public int getEquipmentSet() {
return equipmentSet;
@ -65,7 +65,6 @@ public class Mob extends AbstractIntelligenceAgent {
public int spawnTime;
public Zone parentZone;
public Building building;
public boolean hasLoot = false;
public boolean isPlayerGuard = false;
public AbstractCharacter npcOwner;
@ -52,7 +52,7 @@ public class NPC extends AbstractCharacter {
protected MobBase mobBase;
protected String name;
protected Contract contract;
protected int dbID;
protected int currentID;
private DateTime upgradeDateTime = null;