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MobileFSM cleanup and bonus code removal

master
FatBoy-DOTC 2 years ago
parent
commit
7e9e0d2c5b
  1. 259
      src/engine/ai/MobileFSM.java

259
src/engine/ai/MobileFSM.java

@ -30,23 +30,20 @@ import java.util.concurrent.ThreadLocalRandom; @@ -30,23 +30,20 @@ import java.util.concurrent.ThreadLocalRandom;
import static engine.math.FastMath.sqr;
public class MobileFSM {
private static void AttackTarget(Mob mob, AbstractWorldObject target) {
if(mob == null){
if (mob == null)
return;
}
if(target == null || target.isAlive() == false){
if (target == null || !target.isAlive()) {
mob.setCombatTarget(null);
return;
}
if(CombatUtilities.inRangeToAttack(mob,target) == false){
if (!CombatUtilities.inRangeToAttack(mob, target))
return;
}
switch (target.getObjectType()) {
case PlayerCharacter:
PlayerCharacter targetPlayer = (PlayerCharacter) target;
if (canCast(mob) == true) {
if (MobCast(mob) == false) {
if (canCast(mob)) {
if (!MobCast(mob))
AttackPlayer(mob, targetPlayer);
}
} else {
AttackPlayer(mob, targetPlayer);
}
@ -57,18 +54,17 @@ public class MobileFSM { @@ -57,18 +54,17 @@ public class MobileFSM {
break;
case Mob:
Mob targetMob = (Mob) target;
AttackMob(mob,targetMob);
AttackMob(mob, targetMob);
break;
}
}
public static void AttackPlayer(Mob mob, PlayerCharacter target){
public static void AttackPlayer(Mob mob, PlayerCharacter target) {
if (mob.getMobBase().getSeeInvis() < target.getHidden() || !target.isAlive()) {
mob.setCombatTarget(null);
return;
}
if (mob.BehaviourType.callsForHelp) {
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
}
if (!MovementUtilities.inRangeDropAggro(mob, target)) {
mob.setCombatTarget(null);
return;
@ -102,24 +98,19 @@ public class MobileFSM { @@ -102,24 +98,19 @@ public class MobileFSM {
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
return;
}
}
public static void AttackBuilding(Mob mob, Building target){
public static void AttackBuilding(Mob mob, Building target) {
if (target.getRank() == -1 || !target.isVulnerable() || BuildingManager.getBuildingFromCache(target.getObjectUUID()) == null) {
mob.setCombatTarget(null);
return;
}
City playercity = ZoneManager.getCityAtLocation(mob.getLoc());
if(playercity != null) {
for (Mob guard : playercity.getParent().zoneMobSet) {
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
if (guard.getCombatTarget() == null && guard.getGuild().equals(mob.getGuild()) == false) {
if (playercity != null)
for (Mob guard : playercity.getParent().zoneMobSet)
if (guard.BehaviourType != null && guard.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal())
if (guard.getCombatTarget() == null && !guard.getGuild().equals(mob.getGuild()))
guard.setCombatTarget(mob);
}
}
}
}
if (mob.isSiege())
MovementManager.sendRWSSMsg(mob);
ItemBase mainHand = mob.getWeaponItemBase(true);
@ -130,8 +121,7 @@ public class MobileFSM { @@ -130,8 +121,7 @@ public class MobileFSM {
if (mob.isSiege())
delay = 15000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else
if (mob.getWeaponItemBase(true) != null) {
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 15000;
@ -150,7 +140,7 @@ public class MobileFSM { @@ -150,7 +140,7 @@ public class MobileFSM {
DispatchMessage.dispatchMsgToInterestArea(mob, ppm, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
}
}
public static void AttackMob(Mob mob, Mob target){
public static void AttackMob(Mob mob, Mob target) {
if (mob.getRange() >= 30 && mob.isMoving())
return;
//no weapons, default mob attack speed 3 seconds.
@ -162,8 +152,7 @@ public class MobileFSM { @@ -162,8 +152,7 @@ public class MobileFSM {
if (mob.isSiege())
delay = 11000;
mob.setLastAttackTime(System.currentTimeMillis() + delay);
} else
if (mob.getWeaponItemBase(true) != null) {
} else if (mob.getWeaponItemBase(true) != null) {
int attackDelay = 3000;
if (mob.isSiege())
attackDelay = 11000;
@ -176,7 +165,6 @@ public class MobileFSM { @@ -176,7 +165,6 @@ public class MobileFSM {
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
}
return;
}
private static void Patrol(Mob mob) {
//make sure mob is out of combat stance
@ -186,7 +174,7 @@ public class MobileFSM { @@ -186,7 +174,7 @@ public class MobileFSM {
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
if (mob.isMoving() == true) {
if (mob.isMoving()) {
//early exit for a mob who is already moving to a patrol point
//while mob moving, update lastPatrolTime so that when they stop moving the 10 second timer can begin
mob.stopPatrolTime = System.currentTimeMillis();
@ -194,16 +182,14 @@ public class MobileFSM { @@ -194,16 +182,14 @@ public class MobileFSM {
}
//wait between 10 and 15 seconds after reaching patrol point before moving
int patrolDelay = ThreadLocalRandom.current().nextInt(10000) + 5000;
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis()) {
if (mob.stopPatrolTime + patrolDelay > System.currentTimeMillis())
//early exit while waiting to patrol again
return;
}
//guard captains inherit barracks patrol points dynamically
if (mob.contract != null && NPC.ISGuardCaptain(mob.contract.getContractID())) {
Building barracks = mob.building;
if (barracks != null && barracks.patrolPoints != null && barracks.getPatrolPoints().isEmpty() == false) {
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty())
mob.patrolPoints = barracks.patrolPoints;
}
}
if (MovementUtilities.canMove(mob)) {
//get the next index of the patrol point from the patrolPoints list
@ -211,10 +197,10 @@ public class MobileFSM { @@ -211,10 +197,10 @@ public class MobileFSM {
mob.lastPatrolPointIndex = 0;
}
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
MovementUtilities.aiMove(mob,mob.destination,true);
MovementUtilities.aiMove(mob, mob.destination, true);
mob.lastPatrolPointIndex += 1;
if(mob.isPlayerGuard()){
for(Entry<Mob,Integer> minion : mob.siegeMinionMap.entrySet()){
if (mob.isPlayerGuard()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
//make sure mob is out of combat stance
if (minion.getKey().isCombat() && minion.getKey().getCombatTarget() == null) {
minion.getKey().setCombat(false);
@ -222,107 +208,75 @@ public class MobileFSM { @@ -222,107 +208,75 @@ public class MobileFSM {
rwss.setPlayer(minion.getKey());
DispatchMessage.sendToAllInRange(minion.getKey(), rwss);
}
if(MovementUtilities.canMove(minion.getKey())) {
if (MovementUtilities.canMove(minion.getKey())) {
Vector3f minionOffset = Formation.getOffset(2, minion.getValue() + 3);
minion.getKey().updateLocation();
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y,mob.destination.z + minionOffset.z);
//MovementUtilities.moveToLocation(minion.getKey(), formationPatrolPoint, 0);
MovementUtilities.aiMove(minion.getKey(),formationPatrolPoint,true);
Vector3fImmutable formationPatrolPoint = new Vector3fImmutable(mob.destination.x + minionOffset.x, mob.destination.y, mob.destination.z + minionOffset.z);
MovementUtilities.aiMove(minion.getKey(), formationPatrolPoint, true);
}
}
}
}
}
public static boolean canCast(Mob mob) {
// Performs validation to determine if a
// mobile in the proper state to cast.
if (mob == null)
return false;
if (mob.mobPowers.isEmpty())
return false;
if (mob.nextCastTime == 0)
mob.nextCastTime = System.currentTimeMillis();
return mob.nextCastTime <= System.currentTimeMillis();
}
public static boolean MobCast(Mob mob) {
// Method picks a random spell from a mobile's list of powers
// and casts it on the current target (or itself). Validation
// (including empty lists) is done previously within canCast();
ArrayList<Integer> powerTokens;
ArrayList<Integer> purgeTokens;
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
if (mob.BehaviourType.callsForHelp)
MobCallForHelp(mob);
// Generate a list of tokens from the mob powers for this mobile.
powerTokens = new ArrayList<>(mob.mobPowers.keySet());
purgeTokens = new ArrayList<>();
// If player has this effect on them currently then remove
// this token from our list.
for (int powerToken : powerTokens) {
PowersBase powerBase = PowersManager.getPowerByToken(powerToken);
for (ActionsBase actionBase : powerBase.getActions()) {
String stackType = actionBase.stackType;
if (target.getEffects() != null && target.getEffects().containsKey(stackType))
purgeTokens.add(powerToken);
}
}
powerTokens.removeAll(purgeTokens);
// Sanity check
if (powerTokens.isEmpty())
return false;
// Pick random spell from our list of powers
int powerToken = powerTokens.get(ThreadLocalRandom.current().nextInt(powerTokens.size()));
int powerRank = mob.mobPowers.get(powerToken);
PowersBase mobPower = PowersManager.getPowerByToken(powerToken);
// Cast the spell
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
PowersManager.useMobPower(mob, (AbstractCharacter) mob.getCombatTarget(), mobPower, powerRank);
PerformActionMsg msg;
if (mobPower.isHarmful() == false || mobPower.targetSelf == true)
if (!mobPower.isHarmful() || mobPower.targetSelf)
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, mob);
else
msg = PowersManager.createPowerMsg(mobPower, powerRank, mob, target);
msg.setUnknown04(2);
PowersManager.finishUseMobPower(msg, mob, 0, 0);
// Default minimum seconds between cast = 10
long coolDown = mobPower.getCooldown();
if (coolDown < 10000)
mob.nextCastTime = System.currentTimeMillis() + 10000 + coolDown;
else
mob.nextCastTime = System.currentTimeMillis() + coolDown;
return true;
}
return false;
}
public static void MobCallForHelp(Mob mob) {
@ -330,9 +284,8 @@ public class MobileFSM { @@ -330,9 +284,8 @@ public class MobileFSM {
if (mob.nextCallForHelp == 0) {
mob.nextCallForHelp = System.currentTimeMillis();
}
if (mob.nextCallForHelp < System.currentTimeMillis()) {
if (mob.nextCallForHelp < System.currentTimeMillis())
return;
}
//mob sends call for help message
ChatManager.chatSayInfo(null, mob.getName() + " calls for help!");
Zone mobCamp = mob.getParentZone();
@ -342,37 +295,34 @@ public class MobileFSM { @@ -342,37 +295,34 @@ public class MobileFSM {
callGotResponse = true;
}
}
if (callGotResponse) {
if (callGotResponse)
//wait 60 seconds to call for help again
mob.nextCallForHelp = System.currentTimeMillis() + 60000;
}
}
public static void run(Mob mob) {
if (mob == null) {
if (mob == null)
return;
}
if(mob.despawned == true && mob.getMobBase().getLoadID() == 13171){
if (mob.despawned && mob.getMobBase().getLoadID() == 13171) {
//trebuchet spawn handler
CheckForRespawn(mob);
return;
}
if(mob.despawned == true && mob.isPlayerGuard == true){
if (mob.despawned && mob.isPlayerGuard) {
//override for guards
CheckForRespawn(mob);
return;
}
if (mob.isAlive() == false) {
if (!mob.isAlive()) {
//no need to continue if mob is dead, check for respawn and move on
CheckForRespawn(mob);
return;
}
if (mob.playerAgroMap.isEmpty()) {
if (mob.playerAgroMap.isEmpty())
//no players loaded, no need to proceed
return;
}
CheckToSendMobHome(mob);
mob.updateLocation();
switch(mob.BehaviourType){
switch (mob.BehaviourType) {
case GuardCaptain:
GuardCaptainLogic(mob);
break;
@ -395,9 +345,8 @@ public class MobileFSM { @@ -395,9 +345,8 @@ public class MobileFSM {
}
private static void CheckForAggro(Mob aiAgent) {
//looks for and sets mobs combatTarget
if (!aiAgent.isAlive()) {
if (!aiAgent.isAlive())
return;
}
ConcurrentHashMap<Integer, Boolean> loadedPlayers = aiAgent.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
@ -413,9 +362,8 @@ public class MobileFSM { @@ -413,9 +362,8 @@ public class MobileFSM {
continue;
}
//Can't see target, skip aggro.
if (!aiAgent.canSee(loadedPlayer)) {
if (!aiAgent.canSee(loadedPlayer))
continue;
}
// No aggro for this race type
if (aiAgent.notEnemy.contains(loadedPlayer.getRace().getRaceType()))
continue;
@ -426,33 +374,29 @@ public class MobileFSM { @@ -426,33 +374,29 @@ public class MobileFSM {
}
}
private static void CheckMobMovement(Mob mob) {
if(MovementUtilities.canMove(mob) == false){
if (!MovementUtilities.canMove(mob))
return;
}
mob.updateLocation();
if (mob.BehaviourType != Enum.MobBehaviourType.Pet1) {
if (mob.getCombatTarget() == null) {
if (mob.getCombatTarget() == null)
Patrol(mob);
} else {
else
chaseTarget(mob);
}
} else {
//pet logic
if (mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID()) == false) {
if (!mob.playerAgroMap.containsKey(mob.getOwner().getObjectUUID())) {
//mob no longer has its owner loaded, translocate pet to owner
MovementManager.translocate(mob, mob.getOwner().getLoc(), null);
return;
}
if (mob.getCombatTarget() == null) {
//move back to owner
if(CombatUtilities.inRange2D(mob,mob.getOwner(),6)) {
if (CombatUtilities.inRange2D(mob, mob.getOwner(), 6))
return;
}
mob.destination = mob.getOwner().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5);
} else{
mob.destination = mob.getOwner().getLoc();
MovementUtilities.moveToLocation(mob, mob.destination, 5);
} else
chaseTarget(mob);
}
}
}
private static void CheckForRespawn(Mob aiAgent) {
@ -462,7 +406,7 @@ public class MobileFSM { @@ -462,7 +406,7 @@ public class MobileFSM {
}
//handles checking for respawn of dead mobs even when no players have mob loaded
//Despawn Timer with Loot currently in inventory.
if(aiAgent.despawned == false) {
if (!aiAgent.despawned) {
if (aiAgent.getCharItemManager().getInventoryCount() > 0) {
if (System.currentTimeMillis() > aiAgent.deathTime + MBServerStatics.DESPAWN_TIMER_WITH_LOOT) {
aiAgent.despawn();
@ -484,16 +428,15 @@ public class MobileFSM { @@ -484,16 +428,15 @@ public class MobileFSM {
}
}
}
}else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) {
aiAgent.respawn();
} else if (System.currentTimeMillis() > aiAgent.deathTime + (aiAgent.spawnTime * 1000)) {
aiAgent.respawn();
}
}
public static void CheckForAttack(Mob mob) {
//checks if mob can attack based on attack timer and range
if (mob.isAlive() == false){
if (mob.isAlive() == false)
return;
}
if(MovementUtilities.inRangeDropAggro(mob,(PlayerCharacter)mob.getCombatTarget()) == false){
if (MovementUtilities.inRangeDropAggro(mob, (PlayerCharacter) mob.getCombatTarget()) == false) {
mob.setCombatTarget(null);
if (mob.isCombat()) {
mob.setCombat(false);
@ -509,16 +452,13 @@ public class MobileFSM { @@ -509,16 +452,13 @@ public class MobileFSM {
rwss.setPlayer(mob);
DispatchMessage.sendToAllInRange(mob, rwss);
}
if(System.currentTimeMillis() > mob.getLastAttackTime()) {
if (System.currentTimeMillis() > mob.getLastAttackTime())
AttackTarget(mob, mob.getCombatTarget());
}
}
private static void CheckToSendMobHome(Mob mob) {
if(mob.isPlayerGuard()){
if (mob.isPlayerGuard()) {
City current = ZoneManager.getCityAtLocation(mob.getLoc());
if(current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
@ -548,7 +488,6 @@ public class MobileFSM { @@ -548,7 +488,6 @@ public class MobileFSM {
//dont scan self.
if (mob.equals(awoMob))
continue;
Mob aggroMob = (Mob) awoMob;
//dont attack other guards
if (aggroMob.isGuard())
@ -558,87 +497,70 @@ public class MobileFSM { @@ -558,87 +497,70 @@ public class MobileFSM {
mob.setCombatTarget(aggroMob);
}
}
public static void GuardCaptainLogic(Mob mob){
if(mob.getCombatTarget() == null) {
public static void GuardCaptainLogic(Mob mob) {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
}
CheckMobMovement(mob);
if(mob.getCombatTarget() != null) {
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
}
public static void GuardMinionLogic(Mob mob){
if(mob.despawned || mob.isAlive() == false){
if(System.currentTimeMillis() > mob.deathTime + (mob.spawnTime * 1000)){
public static void GuardMinionLogic(Mob mob) {
if (mob.despawned || !mob.isAlive()) {
if (System.currentTimeMillis() > mob.deathTime + (mob.spawnTime * 1000))
mob.respawn();
}
return;
}
if(mob.npcOwner.isAlive() == false && mob.getCombatTarget() == null){
if (!mob.npcOwner.isAlive() && mob.getCombatTarget() == null) {
CheckForPlayerGuardAggro(mob);
return;
}
CheckMobMovement(mob);
if(mob.getCombatTarget() != null){
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
}
public static void GuardWallArcherLogic(Mob mob){
if(mob.getCombatTarget() == null){
public static void GuardWallArcherLogic(Mob mob) {
if (mob.getCombatTarget() == null)
CheckForPlayerGuardAggro(mob);
return;
}
if(mob.getCombatTarget() != null){
else
CheckForAttack(mob);
}
}
private static void PetLogic(Mob mob){
if(mob.getCombatTarget() != null && mob.getCombatTarget().isAlive() == false){
private static void PetLogic(Mob mob) {
if (mob.getCombatTarget() != null && !mob.getCombatTarget().isAlive())
mob.setCombatTarget(null);
}
if(MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam){
if (MovementUtilities.canMove(mob) && mob.BehaviourType.canRoam)
CheckMobMovement(mob);
}
if(mob.getCombatTarget() != null) {
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
}
private static void HamletGuardLogic(Mob mob){
private static void HamletGuardLogic(Mob mob) {
if (mob.getCombatTarget() == null) {
//safehold guard
SafeGuardAggro(mob);
if(mob.getCombatTarget() != null){
if (mob.getCombatTarget() != null)
CheckForAttack(mob);
}
}
}
private static void DefaultLogic(Mob mob){
private static void DefaultLogic(Mob mob) {
//check for players that can be aggroed if mob is agressive and has no target
if (mob.BehaviourType.isAgressive && mob.getCombatTarget() == null) {
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard) {
if (mob.BehaviourType == Enum.MobBehaviourType.HamletGuard)
//safehold guard
SafeGuardAggro(mob);
} else {
else
//normal aggro
CheckForAggro(mob);
}
}
//check if mob can move for patrol or moving to target
if (mob.BehaviourType.canRoam) {
if (mob.BehaviourType.canRoam)
CheckMobMovement(mob);
}
//check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null) {
if (!mob.BehaviourType.isWimpy && !mob.isMoving() && mob.combatTarget != null)
CheckForAttack(mob);
}
}
public static void CheckForPlayerGuardAggro(Mob mob) {
//looks for and sets mobs combatTarget
if (!mob.isAlive()) {
if (!mob.isAlive())
return;
}
ConcurrentHashMap<Integer, Boolean> loadedPlayers = mob.playerAgroMap;
for (Entry playerEntry : loadedPlayers.entrySet()) {
int playerID = (int) playerEntry.getKey();
@ -654,47 +576,38 @@ public class MobileFSM { @@ -654,47 +576,38 @@ public class MobileFSM {
continue;
}
//Can't see target, skip aggro.
if (!mob.canSee(loadedPlayer)) {
if (!mob.canSee(loadedPlayer))
continue;
}
// No aggro for this player
if (GuardCanAggro(mob,loadedPlayer) == false)
if (GuardCanAggro(mob, loadedPlayer) == false)
continue;
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
mob.setCombatTarget(loadedPlayer);
if(mob.contract != null) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
if (mob.contract != null)
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet())
minion.getKey().setCombatTarget(loadedPlayer);
}
}
return;
}
}
}
private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target){
private static Boolean GuardCanAggro(Mob mob, PlayerCharacter target) {
//first check condemn list for aggro allowed
if(ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) {
if (ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().enforceKOS) {
for (Entry<Integer, Condemned> entry : ZoneManager.getCityAtLocation(mob.getLoc()).getTOL().getCondemned().entrySet()) {
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive()) {
if (entry.getValue().getPlayerUID() == target.getObjectUUID() && entry.getValue().isActive())
//target is listed individually
return true;
}
if(Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild()){
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild())
//target's guild is listed
return true;
}
if(Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation()){
if (Guild.getGuild(entry.getValue().getGuildUID()) == target.getGuild().getNation())
//target's nation is listed
return true;
}
}
}
//next check not in same nation or allied guild/nation
if(!mob.getGuild().getNation().equals(target.getGuild().getNation())) {
if (!mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation())) {
return true;
}
}
if (!mob.getGuild().getNation().equals(target.getGuild().getNation()))
return !mob.getGuild().getAllyList().contains(target.getGuild()) || !mob.getGuild().getAllyList().contains(target.getGuild().getNation());
return false;
}
}
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