@ -318,7 +318,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
AbstractCharacter ac = (AbstractCharacter) awo;
if (ac.isSit())
damage *= 2.5f; // increase damage if sitting
if(ac.getObjectType().equals(GameObjectType.PlayerCharacter) && source.equals(ac) == false){
if(source.getObjectType().equals(GameObjectType.PlayerCharacter) && source.equals(ac) == false){
damage *= ((PlayerCharacter)source).ZergMultiplier;
}