invalid range check for ranged characters attacking a building
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@@ -165,8 +165,12 @@ public enum CombatManager {
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break;
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case Building:
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if(attackRange > 15){
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if(attacker.loc.distanceSquared(target.loc) < (attackRange * attackRange))
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float rangeSquared = attackRange * attackRange;
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//float distanceSquared = attacker.loc.distanceSquared(target.loc);
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if(distanceSquared < rangeSquared) {
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inRange = true;
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break;
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}
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}else {
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float locX = target.loc.x - target.getBounds().getHalfExtents().x;
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float locZ = target.loc.z - target.getBounds().getHalfExtents().y;
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