FatBoy-DOTC
1 year ago
4 changed files with 83 additions and 10 deletions
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.workthreads; |
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import engine.Enum.DispatchChannel; |
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import engine.gameManager.ZoneManager; |
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import engine.net.Dispatch; |
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import engine.objects.Mob; |
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import engine.objects.Zone; |
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import org.pmw.tinylog.Logger; |
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import java.util.concurrent.ConcurrentLinkedQueue; |
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/** |
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* Thread blocks until MagicBane dispatch messages are |
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* enqueued then processes them in FIFO order. The collection |
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* is thread safe. |
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* <p> |
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* Any large messages not time sensitive such as load object |
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* sent to more than a single individual should be spawned |
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* individually on a DispatchMessageThread. |
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*/ |
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public class MobRespawnThread implements Runnable { |
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// Instance variables
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// Thread constructor
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public MobRespawnThread() { |
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Logger.info(" MobRespawnThread thread has started!"); |
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} |
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@Override |
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public void run() { |
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for (Zone zone : ZoneManager.getAllZones()) { |
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if (zone.respawnQue.isEmpty() == false && zone.lastRespawn + 100 < System.currentTimeMillis()) { |
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if (zone.respawnQue.iterator().next() != null) { |
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Mob respawner = zone.respawnQue.iterator().next(); |
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respawner.respawn(); |
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zone.respawnQue.remove(respawner); |
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zone.lastRespawn = System.currentTimeMillis(); |
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} |
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} |
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} |
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} |
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public static void startRespawnThread() { |
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Thread respawnThread; |
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respawnThread = new Thread(new PurgeOprhans()); |
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respawnThread.setName("respawnThread"); |
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respawnThread.start(); |
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} |
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} |
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