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guard patrol work

master
FatBoy-DOTC 2 years ago
parent
commit
7f9cc6e010
  1. 31
      src/engine/ai/MobileFSM.java

31
src/engine/ai/MobileFSM.java

@ -188,18 +188,20 @@ public class MobileFSM { @@ -188,18 +188,20 @@ public class MobileFSM {
//guard captains inherit barracks patrol points dynamically
if (mob.contract != null && NPC.ISGuardCaptain(mob.contract.getContractID())) {
Building barracks = mob.building;
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty())
if (barracks != null && barracks.patrolPoints != null && !barracks.getPatrolPoints().isEmpty()) {
mob.patrolPoints = barracks.patrolPoints;
if(mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
mob.lastPatrolPointIndex = 0;
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
mob.lastPatrolPointIndex += 1;
}
} else{
mob.destination = randomGuardPatrolPoint(mob);
}
}
if (MovementUtilities.canMove(mob)) {
//get the next index of the patrol point from the patrolPoints list
if(mob.patrolPoints.isEmpty()) {
mob.destination = randomGuardPatrolPoint(mob);
} else if (mob.lastPatrolPointIndex > mob.patrolPoints.size() - 1) {
mob.lastPatrolPointIndex = 0;
mob.destination = mob.patrolPoints.get(mob.lastPatrolPointIndex);
mob.lastPatrolPointIndex += 1;
}
MovementUtilities.aiMove(mob, mob.destination, true);
if (mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()) {
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
@ -474,10 +476,17 @@ public class MobileFSM { @@ -474,10 +476,17 @@ public class MobileFSM {
private static void CheckToSendMobHome(Mob mob) {
if (mob.isPlayerGuard()) {
City current = ZoneManager.getCityAtLocation(mob.getLoc());
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false) {
if (current == null || current.equals(mob.getGuild().getOwnedCity()) == false || mob.playerAgroMap.isEmpty()) {
PowersBase recall = PowersManager.getPowerByToken(-1994153779);
PowersManager.useMobPower(mob, mob, recall, 40);
mob.setCombatTarget(null);
if(mob.BehaviourType.ordinal() == Enum.MobBehaviourType.GuardCaptain.ordinal()){
//guard captain pulls his minions home with him
for (Entry<Mob, Integer> minion : mob.siegeMinionMap.entrySet()) {
PowersManager.useMobPower(minion.getKey(), minion.getKey(), recall, 40);
minion.getKey().setCombatTarget(null);
}
}
}
}
if(MovementUtilities.inRangeOfBindLocation(mob) == false) {
@ -622,8 +631,8 @@ public class MobileFSM { @@ -622,8 +631,8 @@ public class MobileFSM {
return false;
}
public static Vector3fImmutable randomGuardPatrolPoint(Mob mob){
float xPoint = ThreadLocalRandom.current().nextInt(1200) - 600;
float zPoint = ThreadLocalRandom.current().nextInt(1200) - 600;
float xPoint = ThreadLocalRandom.current().nextInt(400) - 200;
float zPoint = ThreadLocalRandom.current().nextInt(400) - 200;
Vector3fImmutable TreePos = mob.getGuild().getOwnedCity().getLoc();
return new Vector3fImmutable(TreePos.x + xPoint,TreePos.y,TreePos.z + zPoint);
}

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