|
|
|
@ -125,15 +125,22 @@ public enum LootManager {
@@ -125,15 +125,22 @@ public enum LootManager {
|
|
|
|
|
boolean hotzoneWasRan = false; |
|
|
|
|
float dropRate; |
|
|
|
|
|
|
|
|
|
//1 in 1,000 chance to drop glass
|
|
|
|
|
if(ThreadLocalRandom.current().nextInt(1,1000) == 500){ |
|
|
|
|
int glassID = rollRandomItem(126); |
|
|
|
|
ItemBase glassItem = ItemBase.getItemBase(glassID); |
|
|
|
|
if(glassItem != null) { |
|
|
|
|
MobLoot toAdd = new MobLoot(mob, glassItem, false); |
|
|
|
|
if(!mob.getSafeZone()) { |
|
|
|
|
//10 in 100,000 chance to drop glass
|
|
|
|
|
int levelBonusForRoll = 50 - mob.level; |
|
|
|
|
|
|
|
|
|
if (levelBonusForRoll < 0) |
|
|
|
|
levelBonusForRoll = 0; |
|
|
|
|
|
|
|
|
|
if (toAdd != null) |
|
|
|
|
mob.getCharItemManager().addItemToInventory(toAdd); |
|
|
|
|
if (ThreadLocalRandom.current().nextInt(1, 100000) >= ((10 + levelBonusForRoll) * NORMAL_DROP_RATE)) { |
|
|
|
|
int glassID = rollRandomItem(126); |
|
|
|
|
ItemBase glassItem = ItemBase.getItemBase(glassID); |
|
|
|
|
if (glassItem != null) { |
|
|
|
|
MobLoot toAddGlass = new MobLoot(mob, glassItem, false); |
|
|
|
|
|
|
|
|
|
if (toAddGlass != null) |
|
|
|
|
mob.getCharItemManager().addItemToInventory(toAddGlass); |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
} |
|
|
|
|
|
|
|
|
@ -194,7 +201,6 @@ public enum LootManager {
@@ -194,7 +201,6 @@ public enum LootManager {
|
|
|
|
|
|
|
|
|
|
//gets the 1-320 roll for this mob
|
|
|
|
|
int itemTableRoll = 0; |
|
|
|
|
int objectType = mob.getObjectType().ordinal(); |
|
|
|
|
if(mob.getObjectType().ordinal() == 52) { //52 = player character
|
|
|
|
|
itemTableRoll = ThreadLocalRandom.current().nextInt(1,320 + 1); |
|
|
|
|
} else{ |
|
|
|
@ -365,8 +371,7 @@ public enum LootManager {
@@ -365,8 +371,7 @@ public enum LootManager {
|
|
|
|
|
public static void GenerateLootDrop(Mob mob, int tableID, Boolean inHotzone) { |
|
|
|
|
|
|
|
|
|
MobLoot toAdd = getGenTableItem(tableID, mob, inHotzone); |
|
|
|
|
|
|
|
|
|
if (toAdd != null) { |
|
|
|
|
if(toAdd != null){ |
|
|
|
|
toAdd.setIsID(true); |
|
|
|
|
mob.getCharItemManager().addItemToInventory(toAdd); |
|
|
|
|
} |
|
|
|
|