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@ -104,67 +104,67 @@ public enum BuildingManager { |
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if (building == null) |
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if (building == null) |
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return false; |
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return false; |
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//cannot access destroyed buildings
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if (building.getRank() == -1) |
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if (building.getRank() == -1) |
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return false; |
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return false; |
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if (IsOwner(building, player)) |
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//admin characters can always access buildings
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return true; |
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//individual friend.
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if (building.getFriends() != null && building.getFriends().get(player.getObjectUUID()) != null) |
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return true; |
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//Admins can access stuff
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if (player.isCSR()) |
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if (player.isCSR()) |
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return true; |
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return true; |
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//Guild stuff
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//owner can always access their own building
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if (IsOwner(building, player)) |
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if (building.getGuild().isGuildLeader(player.getObjectUUID())) |
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return true; |
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 8) |
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return true; |
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if (building.getFriends().get(player.getGuild().getObjectUUID()) != null && building.getFriends().get(player.getGuild().getObjectUUID()).friendType == 9 && GuildStatusController.isInnerCouncil(player.getGuildStatus())) |
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return true; |
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if (Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isInnerCouncil(player.getGuildStatus())) |
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return true; |
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return true; |
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return Guild.sameGuild(building.getGuild(), player.getGuild()) && GuildStatusController.isGuildLeader(player.getGuildStatus()); |
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//check for default IC access if building belongs to same guild
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if(player.guild.equals(building.getGuild())) { |
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//TODO test friends list once added
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if (building.getBlueprint() != null && building.getBlueprint().getBuildingGroup() != null) { |
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//does not meet above criteria. Cannot access.
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switch (building.getBlueprint().getBuildingGroup()) { |
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} |
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case TOL: |
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case BARRACK: |
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public static boolean playerCanManageNotFriends(PlayerCharacter player, Building building) { |
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case SPIRE: |
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case SHRINE: |
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//Player Can only Control Building if player is in Same Guild as Building and is higher rank than IC.
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case BANESTONE: |
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case MINE: |
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if (player == null) |
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case WAREHOUSE: |
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return false; |
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case BULWARK: |
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case SIEGETENT: |
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if (building == null) |
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus())) |
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return false; |
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return true; |
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if (GuildStatusController.isGuildLeader(player.getGuildStatus())) |
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if (building.getRank() == -1) |
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return true; |
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return false; |
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break; |
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} |
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} |
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} |
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if (IsOwner(building, player)) |
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//check against friends list entries if any present
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return true; |
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if (building.getFriends() != null) { |
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//Somehow guild leader check fails? lets check if Player is true Guild GL.
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//check individuals
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if (building.getGuild() != null && building.getGuild().isGuildLeader(player.getObjectUUID())) |
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if (building.getFriends().get(player.getObjectUUID()) != null) |
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return true; |
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return true; |
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if (!GuildStatusController.isGuildLeader(player.getGuildStatus()) && !GuildStatusController.isInnerCouncil(player.getGuildStatus())) |
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if (building.getFriends().get(player.guild.objectUUID) != null) { |
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return false; |
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//check friend type for guild related access
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switch (building.getFriends().get(player.guild.objectUUID).friendType) { |
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case 8: //full member
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if (GuildStatusController.isFullMember(player.getGuildStatus())) |
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return true; |
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break; |
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case 9: //Inner Council
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if (GuildStatusController.isInnerCouncil(player.getGuildStatus())) |
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return true; |
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if (GuildStatusController.isGuildLeader(player.getGuildStatus())) |
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return true; |
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break; |
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} |
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} |
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} |
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//did not meet access grant criteria, deny access
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return false; |
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return false; |
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} |
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} |
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) { |
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public static synchronized boolean lootBuilding(PlayerCharacter player, Building building) { |
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