Merge remote-tracking branch 'origin/unified-combat-manager' into feature-json7.3
# Conflicts: # src/engine/mobileAI/utilities/CombatUtilities.java
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package engine.gameManager;
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import engine.Enum;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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import engine.jobs.AttackJob;
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import engine.jobs.DeferredPowerJob;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.TargetedActionMsg;
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import engine.net.client.msg.UpdateStateMsg;
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import engine.objects.*;
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import engine.powers.DamageShield;
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import engine.powers.effectmodifiers.AbstractEffectModifier;
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import engine.server.MBServerStatics;
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import org.pmw.tinylog.Logger;
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import java.util.concurrent.ConcurrentHashMap;
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import java.util.concurrent.ThreadLocalRandom;
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public class FinalCombatManager {
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public static void combatCycle(AbstractCharacter attacker, AbstractWorldObject target) {
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//early exit checks
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if(attacker == null || target == null || !attacker.isAlive() || !target.isAlive())
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return;
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switch(target.getObjectType()){
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case Building:
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if(((Building)target).isVulnerable() == false)
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return;
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break;
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case PlayerCharacter:
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case Mob:
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PlayerBonuses bonuses = ((AbstractCharacter)target).getBonuses();
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if(bonuses != null && bonuses.getBool(Enum.ModType.ImmuneToAttack, Enum.SourceType.NONE))
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return;
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break;
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case NPC:
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return;
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}
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Item mainWeapon = attacker.getCharItemManager().getEquipped().get(Enum.EquipSlotType.RHELD);
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Item offWeapon = attacker.getCharItemManager().getEquipped().get(Enum.EquipSlotType.LHELD);
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if(mainWeapon == null && offWeapon == null){
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//no weapons equipped, punch with both fists
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processAttack(attacker,target,Enum.EquipSlotType.RHELD);
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processAttack(attacker,target,Enum.EquipSlotType.LHELD);
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}else if(mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")){
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//no weapon equipped with a shield, punch with one hand
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processAttack(attacker,target,Enum.EquipSlotType.RHELD);
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}else if(mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block")){
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//one weapon equipped with a shield, swing with one hand
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processAttack(attacker,target,Enum.EquipSlotType.RHELD);
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}else if(mainWeapon != null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false){
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//two weapons equipped, swing both hands
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processAttack(attacker,target,Enum.EquipSlotType.RHELD);
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processAttack(attacker,target,Enum.EquipSlotType.LHELD);
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} else if(mainWeapon == null && offWeapon != null && offWeapon.template.item_skill_required.containsKey("Block") == false){
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//swing left hand only
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processAttack(attacker,target,Enum.EquipSlotType.LHELD);
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}
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}
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public static void processAttack(AbstractCharacter attacker, AbstractWorldObject target, Enum.EquipSlotType slot){
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//check if character can even attack yet
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if(attacker.getTimestamps().containsKey("Attack" + slot.name()))
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if(System.currentTimeMillis() < attacker.getTimestamps().get("Attack" + slot.name()))
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return;
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//check if character is in range to attack target
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PlayerBonuses bonus = attacker.getBonuses();
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float rangeMod = 1.0f;
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float attackRange = MBServerStatics.NO_WEAPON_RANGE;
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Item weapon = attacker.getCharItemManager().getEquipped(slot);
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if (weapon != null) {
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if (bonus != null)
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rangeMod += bonus.getFloatPercentAll(Enum.ModType.WeaponRange, Enum.SourceType.NONE);
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attackRange = weapon.template.item_weapon_max_range * rangeMod;
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}
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if(attacker.getObjectType().equals(Enum.GameObjectType.Mob))
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if(((Mob)attacker).isSiege())
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attackRange = 300;
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float distanceSquared = attacker.loc.distanceSquared(target.loc);
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if(distanceSquared > attackRange * attackRange)
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return;
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//take stamina away from attacker
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if (weapon == null)
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attacker.modifyStamina(-0.5f, attacker, true);
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else {
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float stam = weapon.template.item_wt / 3f;
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stam = (stam < 1) ? 1 : stam;
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attacker.modifyStamina(-(stam), attacker, true);
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}
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//cancel things that are cancelled by an attack
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attacker.cancelOnAttackSwing();
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//declare relevant variables
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int min = attacker.minDamageHandOne;
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int max = attacker.maxDamageHandOne;
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int atr = attacker.atrHandOne;
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//get the proper stats based on which slot is attacking
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if(slot == Enum.EquipSlotType.LHELD){
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min = attacker.minDamageHandTwo;
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max = attacker.maxDamageHandTwo;
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atr = attacker.atrHandTwo;
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}
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int def = 0;
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if(AbstractCharacter.IsAbstractCharacter(target))
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def = ((AbstractCharacter)target).defenseRating;
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//calculate hit chance based off ATR and DEF
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int hitChance;
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float dif = atr / def;
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if (dif <= 0.8f)
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hitChance = 4;
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else
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hitChance = ((int) (450 * (dif - 0.8f)) + 4);
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if (target.getObjectType() == Enum.GameObjectType.Building)
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hitChance = 100;
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int passiveAnim = getSwingAnimation(attacker.getCharItemManager().getEquipped().get(slot).template, null, true);
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if(ThreadLocalRandom.current().nextInt(100) > hitChance) {
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TargetedActionMsg msg = new TargetedActionMsg(attacker, target, 0f, passiveAnim);
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if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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else
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DispatchMessage.sendToAllInRange(attacker, msg);
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return;
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}
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//calculate passive chances only if target is AbstractCharacter
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if(AbstractCharacter.IsAbstractCharacter(target)){
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int hitRoll = ThreadLocalRandom.current().nextInt(100);
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float dodgeChance = ((AbstractCharacter) target).getPassiveChance("Dodge", attacker.getLevel(), true);
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float blockChance = ((AbstractCharacter) target).getPassiveChance("Block", attacker.getLevel(), true);
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float parryChance = ((AbstractCharacter) target).getPassiveChance("Parry", attacker.getLevel(), true);
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if(hitRoll > dodgeChance || hitRoll > parryChance || hitRoll > blockChance){
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TargetedActionMsg msg = new TargetedActionMsg(attacker, passiveAnim, target, MBServerStatics.COMBAT_SEND_BLOCK);
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if (target.getObjectType() == Enum.GameObjectType.PlayerCharacter)
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DispatchMessage.dispatchMsgToInterestArea(target, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
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else
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DispatchMessage.sendToAllInRange(attacker, msg);
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return;
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}
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}
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//calculate the base damage
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int damage = ThreadLocalRandom.current().nextInt(min,max + 1);
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if(damage == 0)
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return;
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//get the damage type
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Enum.SourceType damageType;
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if(attacker.getCharItemManager().getEquipped().get(slot) == null) {
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damageType = Enum.SourceType.CRUSHING;
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if(attacker.getObjectType().equals(Enum.GameObjectType.Mob))
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if(((Mob)attacker).isSiege())
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damageType = Enum.SourceType.SIEGE;
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}else {
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damageType = (Enum.SourceType) attacker.getCharItemManager().getEquipped().get(slot).template.item_weapon_damage.keySet().toArray()[0];
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}
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//get resists
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Resists resists;
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if(AbstractCharacter.IsAbstractCharacter(target) == false){
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//this is a building
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resists = ((Building) target).getResists();
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}else{
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//this is a character
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resists = ((AbstractCharacter) target).getResists();
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}
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if(AbstractCharacter.IsAbstractCharacter(target)) {
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AbstractCharacter absTarget = (AbstractCharacter) target;
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//check damage shields
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PlayerBonuses bonuses = absTarget.getBonuses();
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if (bonuses != null) {
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ConcurrentHashMap<AbstractEffectModifier, DamageShield> damageShields = bonuses.getDamageShields();
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float total = 0;
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for (DamageShield ds : damageShields.values()) {
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//get amount to damage back
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float amount;
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if (ds.usePercent())
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amount = damage * ds.getAmount() / 100;
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else
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amount = ds.getAmount();
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//get resisted damage for damagetype
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if (resists != null)
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amount = resists.getResistedDamage(absTarget, attacker, ds.getDamageType(), amount, 0);
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total += amount;
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}
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if (total > 0) {
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//apply Damage back
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attacker.modifyHealth(-total, absTarget, true);
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TargetedActionMsg cmm = new TargetedActionMsg(attacker, attacker, total, 0);
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DispatchMessage.sendToAllInRange(target, cmm);
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}
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}
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if (resists != null) {
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//check for damage type immunities
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if (resists.immuneTo(damageType))
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return;
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//calculate resisted damage including fortitude
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damage = (int) resists.getResistedDamage(attacker,(AbstractCharacter)target,damageType,damage,0);
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}
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}
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//remove damage from target health
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if(damage > 0){
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if(AbstractCharacter.IsAbstractCharacter(target)){
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((AbstractCharacter)target).modifyHealth(-damage, attacker, true);
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}else{
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((Building)target).setCurrentHitPoints(target.getCurrentHitpoints() - damage);
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}
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TargetedActionMsg cmm = new TargetedActionMsg(attacker,target, (float) damage,0);
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DispatchMessage.sendToAllInRange(target, cmm);
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}
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//calculate next allowed attack and update the timestamp
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long delay = 20 * 100;
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if (weapon != null){
|
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int wepSpeed = (int) (weapon.template.item_weapon_wepspeed);
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if (weapon.getBonusPercent(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE) != 0f) //add weapon speed bonus
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wepSpeed *= (1 + weapon.getBonus(Enum.ModType.WeaponSpeed, Enum.SourceType.NONE));
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if (attacker.getBonuses() != null && attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.NONE) != 0f) //add effects speed bonus
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wepSpeed *= (1 + attacker.getBonuses().getFloatPercentAll(Enum.ModType.AttackDelay, Enum.SourceType.NONE));
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if (wepSpeed < 10)
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wepSpeed = 10; //Old was 10, but it can be reached lower with legit buffs,effects.
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delay = wepSpeed * 100;
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}
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attacker.getTimestamps().put("Attack" + slot.name(),System.currentTimeMillis() + delay);
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//handle auto attack job creation
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ConcurrentHashMap<String, JobContainer> timers = attacker.getTimers();
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||||||
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if (timers != null) {
|
||||||
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AttackJob aj = new AttackJob(attacker, slot.ordinal(), true);
|
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JobContainer job;
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job = JobScheduler.getInstance().scheduleJob(aj, (delay + 1)); // offset 1 millisecond so no overlap issue
|
||||||
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timers.put("Attack" + slot, job);
|
||||||
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} else {
|
||||||
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Logger.error("Unable to find Timers for Character " + attacker.getObjectUUID());
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||||||
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}
|
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}
|
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|
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public static void toggleCombat(boolean toggle, ClientConnection origin) {
|
||||||
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|
||||||
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PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||||
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if (pc == null)
|
||||||
|
return;
|
||||||
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|
||||||
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pc.setCombat(toggle);
|
||||||
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if (!toggle) // toggle is move it to false so clear combat target
|
||||||
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pc.setCombatTarget(null); //clear last combat target
|
||||||
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|
||||||
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||||
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rwss.setPlayer(pc);
|
||||||
|
DispatchMessage.dispatchMsgToInterestArea(pc, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static void toggleSit(boolean toggle, ClientConnection origin) {
|
||||||
|
|
||||||
|
PlayerCharacter pc = SessionManager.getPlayerCharacter(origin);
|
||||||
|
if (pc == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
pc.setSit(toggle);
|
||||||
|
UpdateStateMsg rwss = new UpdateStateMsg();
|
||||||
|
rwss.setPlayer(pc);
|
||||||
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DispatchMessage.dispatchMsgToInterestArea(pc, rwss, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
||||||
|
}
|
||||||
|
|
||||||
|
//Called when character takes damage.
|
||||||
|
public static void handleRetaliate(AbstractCharacter target, AbstractCharacter attacker) {
|
||||||
|
|
||||||
|
if (attacker == null || target == null)
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (attacker.equals(target))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (target.isMoving() && target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter))
|
||||||
|
return;
|
||||||
|
|
||||||
|
if (!target.isAlive() || !attacker.isAlive())
|
||||||
|
return;
|
||||||
|
|
||||||
|
boolean isCombat = target.isCombat();
|
||||||
|
|
||||||
|
//If target in combat and has no target, then attack back
|
||||||
|
if(isCombat && target.combatTarget == null)
|
||||||
|
target.setCombatTarget(attacker);
|
||||||
|
}
|
||||||
|
|
||||||
|
public static int getSwingAnimation(ItemTemplate wb, DeferredPowerJob dpj, boolean mainHand) {
|
||||||
|
int token = 0;
|
||||||
|
|
||||||
|
if (dpj != null)
|
||||||
|
token = (dpj.getPower() != null) ? dpj.getPower().getToken() : 0;
|
||||||
|
|
||||||
|
if (token == 563721004) //kick animation
|
||||||
|
return 79;
|
||||||
|
|
||||||
|
if (wb == null)
|
||||||
|
return 75;
|
||||||
|
|
||||||
|
ItemTemplate template = wb;
|
||||||
|
|
||||||
|
if (mainHand) {
|
||||||
|
if (template.weapon_attack_anim_right.size() > 0) {
|
||||||
|
|
||||||
|
int animation;
|
||||||
|
|
||||||
|
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_right.size());
|
||||||
|
|
||||||
|
try {
|
||||||
|
animation = template.weapon_attack_anim_right.get(random)[0];
|
||||||
|
return animation;
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.error(e.getMessage());
|
||||||
|
return template.weapon_attack_anim_right.get(0)[0];
|
||||||
|
}
|
||||||
|
|
||||||
|
} else if (template.weapon_attack_anim_left.size() > 0) {
|
||||||
|
|
||||||
|
int animation;
|
||||||
|
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_left.size());
|
||||||
|
|
||||||
|
try {
|
||||||
|
animation = template.weapon_attack_anim_left.get(random)[0];
|
||||||
|
return animation;
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.error(e.getMessage());
|
||||||
|
return template.weapon_attack_anim_right.get(0)[0];
|
||||||
|
}
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
if (template.weapon_attack_anim_left.size() > 0) {
|
||||||
|
int animation;
|
||||||
|
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_left.size());
|
||||||
|
|
||||||
|
try {
|
||||||
|
animation = template.weapon_attack_anim_left.get(random)[0];
|
||||||
|
return animation;
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.error(e.getMessage());
|
||||||
|
return template.weapon_attack_anim_right.get(0)[0];
|
||||||
|
|
||||||
|
}
|
||||||
|
} else if (template.weapon_attack_anim_left.size() > 0) {
|
||||||
|
|
||||||
|
int animation;
|
||||||
|
int random = ThreadLocalRandom.current().nextInt(template.weapon_attack_anim_left.size());
|
||||||
|
|
||||||
|
try {
|
||||||
|
animation = template.weapon_attack_anim_left.get(random)[0];
|
||||||
|
return animation;
|
||||||
|
} catch (Exception e) {
|
||||||
|
Logger.error(e.getMessage());
|
||||||
|
return template.weapon_attack_anim_right.get(0)[0];
|
||||||
|
|
||||||
|
}
|
||||||
|
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
String required = template.item_skill_used;
|
||||||
|
String mastery = wb.item_skill_mastery_used;
|
||||||
|
|
||||||
|
if (required.equals("Unarmed Combat"))
|
||||||
|
return 75;
|
||||||
|
else if (required.equals("Sword")) {
|
||||||
|
|
||||||
|
if (ItemTemplate.isTwoHanded(template))
|
||||||
|
return 105;
|
||||||
|
else
|
||||||
|
return 98;
|
||||||
|
|
||||||
|
} else if (required.equals("Staff") || required.equals("Pole Arm")) {
|
||||||
|
return 85;
|
||||||
|
} else if (required.equals("Spear")) {
|
||||||
|
return 92;
|
||||||
|
} else if (required.equals("Hammer") || required.equals("Axe")) {
|
||||||
|
if (ItemTemplate.isTwoHanded(template)) {
|
||||||
|
return 105;
|
||||||
|
} else if (mastery.equals("Throwing")) {
|
||||||
|
return 115;
|
||||||
|
} else {
|
||||||
|
return 100;
|
||||||
|
}
|
||||||
|
} else if (required.equals("Dagger")) {
|
||||||
|
if (mastery.equals("Throwing")) {
|
||||||
|
return 117;
|
||||||
|
} else {
|
||||||
|
return 81;
|
||||||
|
}
|
||||||
|
} else if (required.equals("Crossbow")) {
|
||||||
|
return 110;
|
||||||
|
} else if (required.equals("Bow")) {
|
||||||
|
return 109;
|
||||||
|
} else if (ItemTemplate.isTwoHanded(template)) {
|
||||||
|
return 105;
|
||||||
|
} else {
|
||||||
|
return 100;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -9,7 +9,7 @@
|
|||||||
|
|
||||||
package engine.jobs;
|
package engine.jobs;
|
||||||
|
|
||||||
import engine.gameManager.CombatManager;
|
import engine.gameManager.FinalCombatManager;
|
||||||
import engine.job.AbstractJob;
|
import engine.job.AbstractJob;
|
||||||
import engine.objects.AbstractCharacter;
|
import engine.objects.AbstractCharacter;
|
||||||
|
|
||||||
@@ -28,7 +28,7 @@ public class AttackJob extends AbstractJob {
|
|||||||
|
|
||||||
@Override
|
@Override
|
||||||
protected void doJob() {
|
protected void doJob() {
|
||||||
CombatManager.doCombat(this.source, slot);
|
FinalCombatManager.combatCycle(this.source,this.source.combatTarget);
|
||||||
}
|
}
|
||||||
|
|
||||||
public boolean success() {
|
public boolean success() {
|
||||||
|
|||||||
@@ -9,7 +9,6 @@
|
|||||||
|
|
||||||
package engine.jobs;
|
package engine.jobs;
|
||||||
|
|
||||||
import engine.gameManager.CombatManager;
|
|
||||||
import engine.gameManager.PowersManager;
|
import engine.gameManager.PowersManager;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.objects.AbstractCharacter;
|
import engine.objects.AbstractCharacter;
|
||||||
@@ -77,10 +76,12 @@ public class DeferredPowerJob extends AbstractEffectJob {
|
|||||||
// Wtf? Method returns TRUE if rage test fails? Seriously?
|
// Wtf? Method returns TRUE if rage test fails? Seriously?
|
||||||
|
|
||||||
//DO valid range check ONLY for weapon powers with range less than attack range.
|
//DO valid range check ONLY for weapon powers with range less than attack range.
|
||||||
if (attackRange > powerRange)
|
if (attackRange > powerRange) {
|
||||||
if (CombatManager.NotInRange((AbstractCharacter) this.source, tar, powerRange))
|
float rangeSquared = this.source.loc.distanceSquared(tar.loc);
|
||||||
|
if (rangeSquared > powerRange * powerRange) {
|
||||||
return;
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
//Range check passed, apply power and clear weapon power.
|
//Range check passed, apply power and clear weapon power.
|
||||||
((PlayerCharacter) this.source).setWeaponPower(null);
|
((PlayerCharacter) this.source).setWeaponPower(null);
|
||||||
|
|
||||||
|
|||||||
@@ -16,7 +16,6 @@ import engine.math.Vector3f;
|
|||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.mobileAI.Threads.MobAIThread;
|
import engine.mobileAI.Threads.MobAIThread;
|
||||||
import engine.mobileAI.Threads.Respawner;
|
import engine.mobileAI.Threads.Respawner;
|
||||||
import engine.mobileAI.utilities.CombatUtilities;
|
|
||||||
import engine.mobileAI.utilities.MovementUtilities;
|
import engine.mobileAI.utilities.MovementUtilities;
|
||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
import engine.net.client.msg.PerformActionMsg;
|
import engine.net.client.msg.PerformActionMsg;
|
||||||
@@ -66,7 +65,7 @@ public class MobAI {
|
|||||||
|
|
||||||
}
|
}
|
||||||
|
|
||||||
if (!CombatUtilities.inRangeToAttack(mob, target))
|
if (mob.getRange() * mob.getRange() < mob.loc.distanceSquared(target.loc))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
switch (target.getObjectType()) {
|
switch (target.getObjectType()) {
|
||||||
@@ -108,7 +107,7 @@ public class MobAI {
|
|||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (CombatUtilities.inRange2D(mob, target, mob.getRange())) {
|
if (mob.getRange() * mob.getRange() >= mob.loc.distanceSquared(target.loc)) {
|
||||||
|
|
||||||
//no weapons, default mob attack speed 3 seconds.
|
//no weapons, default mob attack speed 3 seconds.
|
||||||
|
|
||||||
@@ -126,7 +125,7 @@ public class MobAI {
|
|||||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||||
|
|
||||||
if (mainHand == null && offHand == null) {
|
if (mainHand == null && offHand == null) {
|
||||||
CombatUtilities.combatCycle(mob, target, true, null);
|
FinalCombatManager.combatCycle(mob, target);
|
||||||
int delay = 3000;
|
int delay = 3000;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
delay = 11000;
|
delay = 11000;
|
||||||
@@ -135,13 +134,13 @@ public class MobAI {
|
|||||||
int delay = 3000;
|
int delay = 3000;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
delay = 11000;
|
delay = 11000;
|
||||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
FinalCombatManager.combatCycle(mob, target);
|
||||||
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
mob.setLastAttackTime(System.currentTimeMillis() + delay);
|
||||||
} else if (mob.getWeaponItemBase(false) != null) {
|
} else if (mob.getWeaponItemBase(false) != null) {
|
||||||
int attackDelay = 3000;
|
int attackDelay = 3000;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
attackDelay = 11000;
|
attackDelay = 11000;
|
||||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
FinalCombatManager.combatCycle(mob, target);
|
||||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
@@ -180,7 +179,7 @@ public class MobAI {
|
|||||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||||
|
|
||||||
if (mainHand == null && offHand == null) {
|
if (mainHand == null && offHand == null) {
|
||||||
CombatUtilities.combatCycle(mob, target, true, null);
|
FinalCombatManager.combatCycle(mob, target);
|
||||||
int delay = 3000;
|
int delay = 3000;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
delay = 15000;
|
delay = 15000;
|
||||||
@@ -189,13 +188,13 @@ public class MobAI {
|
|||||||
int attackDelay = 3000;
|
int attackDelay = 3000;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
attackDelay = 15000;
|
attackDelay = 15000;
|
||||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
FinalCombatManager.combatCycle(mob, target);
|
||||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
} else if (mob.getWeaponItemBase(false) != null) {
|
} else if (mob.getWeaponItemBase(false) != null) {
|
||||||
int attackDelay = 3000;
|
int attackDelay = 3000;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
attackDelay = 15000;
|
attackDelay = 15000;
|
||||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
FinalCombatManager.combatCycle(mob, target);
|
||||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
}
|
}
|
||||||
|
|
||||||
@@ -223,7 +222,7 @@ public class MobAI {
|
|||||||
ItemBase offHand = mob.getWeaponItemBase(false);
|
ItemBase offHand = mob.getWeaponItemBase(false);
|
||||||
|
|
||||||
if (mainHand == null && offHand == null) {
|
if (mainHand == null && offHand == null) {
|
||||||
CombatUtilities.combatCycle(mob, target, true, null);
|
FinalCombatManager.combatCycle(mob, target);
|
||||||
int delay = 3000;
|
int delay = 3000;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
delay = 11000;
|
delay = 11000;
|
||||||
@@ -232,13 +231,13 @@ public class MobAI {
|
|||||||
int attackDelay = 3000;
|
int attackDelay = 3000;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
attackDelay = 11000;
|
attackDelay = 11000;
|
||||||
CombatUtilities.combatCycle(mob, target, true, mob.getWeaponItemBase(true));
|
FinalCombatManager.combatCycle(mob, target);
|
||||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
} else if (mob.getWeaponItemBase(false) != null) {
|
} else if (mob.getWeaponItemBase(false) != null) {
|
||||||
int attackDelay = 3000;
|
int attackDelay = 3000;
|
||||||
if (mob.isSiege())
|
if (mob.isSiege())
|
||||||
attackDelay = 11000;
|
attackDelay = 11000;
|
||||||
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
|
FinalCombatManager.combatCycle(mob, target);
|
||||||
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
|
||||||
if (target.getCombatTarget() == null) {
|
if (target.getCombatTarget() == null) {
|
||||||
target.setCombatTarget(mob);
|
target.setCombatTarget(mob);
|
||||||
@@ -423,15 +422,9 @@ public class MobAI {
|
|||||||
if (mob.isPlayerGuard())
|
if (mob.isPlayerGuard())
|
||||||
powerRank = getGuardPowerRank(mob);
|
powerRank = getGuardPowerRank(mob);
|
||||||
|
|
||||||
//check for hit-roll
|
|
||||||
|
|
||||||
if (mobPower.requiresHitRoll)
|
|
||||||
if (CombatUtilities.triggerDefense(mob, mob.getCombatTarget()))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
// Cast the spell
|
// Cast the spell
|
||||||
|
|
||||||
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mobPower.getRange())) {
|
if (mob.getRange() * mob.getRange() >= mob.loc.distanceSquared(target.loc)) {
|
||||||
|
|
||||||
PerformActionMsg msg;
|
PerformActionMsg msg;
|
||||||
|
|
||||||
@@ -745,7 +738,7 @@ public class MobAI {
|
|||||||
|
|
||||||
//move back to owner
|
//move back to owner
|
||||||
|
|
||||||
if (CombatUtilities.inRange2D(mob, mob.guardCaptain, 6))
|
if (mob.getRange() * mob.getRange() >= mob.loc.distanceSquared(mob.guardCaptain.loc))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
mob.destination = mob.guardCaptain.getLoc();
|
mob.destination = mob.guardCaptain.getLoc();
|
||||||
@@ -852,7 +845,7 @@ public class MobAI {
|
|||||||
|
|
||||||
try {
|
try {
|
||||||
|
|
||||||
if (mob.getCombatTarget() != null && CombatUtilities.inRange2D(mob, mob.getCombatTarget(), MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f))
|
if (mob.getCombatTarget() != null && mob.getRange() * mob.getRange() >= MobAIThread.AI_BASE_AGGRO_RANGE * 0.5f)
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (mob.isPlayerGuard() && !mob.despawned) {
|
if (mob.isPlayerGuard() && !mob.despawned) {
|
||||||
@@ -902,7 +895,7 @@ public class MobAI {
|
|||||||
|
|
||||||
mob.getTimestamps().put("lastChase",System.currentTimeMillis());
|
mob.getTimestamps().put("lastChase",System.currentTimeMillis());
|
||||||
|
|
||||||
if (CombatUtilities.inRange2D(mob, mob.getCombatTarget(), mob.getRange()) == false) {
|
if (mob.getRange() * mob.getRange() <= mob.loc.distanceSquared(mob.combatTarget.loc)) {
|
||||||
if (mob.getRange() > 15) {
|
if (mob.getRange() > 15) {
|
||||||
mob.destination = mob.getCombatTarget().getLoc();
|
mob.destination = mob.getCombatTarget().getLoc();
|
||||||
MovementUtilities.moveToLocation(mob, mob.destination, 0, false);
|
MovementUtilities.moveToLocation(mob, mob.destination, 0, false);
|
||||||
|
|||||||
@@ -1,360 +0,0 @@
|
|||||||
// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
|
|
||||||
// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
|
|
||||||
// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
|
|
||||||
// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
|
|
||||||
// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
|
|
||||||
// Magicbane Emulator Project © 2013 - 2022
|
|
||||||
// www.magicbane.com
|
|
||||||
|
|
||||||
|
|
||||||
package engine.mobileAI.utilities;
|
|
||||||
|
|
||||||
import engine.Enum.DispatchChannel;
|
|
||||||
import engine.Enum.GameObjectType;
|
|
||||||
import engine.Enum.ModType;
|
|
||||||
import engine.Enum.SourceType;
|
|
||||||
import engine.gameManager.ChatManager;
|
|
||||||
import engine.gameManager.CombatManager;
|
|
||||||
import engine.math.Vector3fImmutable;
|
|
||||||
import engine.net.DispatchMessage;
|
|
||||||
import engine.net.client.msg.TargetedActionMsg;
|
|
||||||
import engine.objects.*;
|
|
||||||
import engine.server.MBServerStatics;
|
|
||||||
import org.pmw.tinylog.Logger;
|
|
||||||
|
|
||||||
import java.util.concurrent.ThreadLocalRandom;
|
|
||||||
|
|
||||||
import static engine.math.FastMath.sqr;
|
|
||||||
|
|
||||||
public class CombatUtilities {
|
|
||||||
|
|
||||||
public static boolean inRangeToAttack(Mob agent, AbstractWorldObject target) {
|
|
||||||
|
|
||||||
if (Float.isNaN(agent.getLoc().x))
|
|
||||||
return false;
|
|
||||||
|
|
||||||
try {
|
|
||||||
Vector3fImmutable sl = agent.getLoc();
|
|
||||||
Vector3fImmutable tl = target.getLoc();
|
|
||||||
|
|
||||||
//add Hitbox's to range.
|
|
||||||
float range = agent.getRange();
|
|
||||||
range += CombatManager.calcHitBox(target) + CombatManager.calcHitBox(agent);
|
|
||||||
|
|
||||||
return !(sl.distanceSquared(tl) > sqr(range));
|
|
||||||
} catch (Exception e) {
|
|
||||||
Logger.error(e.toString());
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean inRange2D(AbstractWorldObject entity1, AbstractWorldObject entity2, double range) {
|
|
||||||
return entity1.getLoc().distanceSquared2D(entity2.getLoc()) < range * range;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void swingIsBlock(Mob agent, AbstractWorldObject target, int animation) {
|
|
||||||
|
|
||||||
if (!target.isAlive())
|
|
||||||
return;
|
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_BLOCK);
|
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
||||||
else
|
|
||||||
DispatchMessage.sendToAllInRange(agent, msg);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void swingIsParry(Mob agent, AbstractWorldObject target, int animation) {
|
|
||||||
|
|
||||||
if (!target.isAlive())
|
|
||||||
return;
|
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_PARRY);
|
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
||||||
else
|
|
||||||
DispatchMessage.sendToAllInRange(agent, msg);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void swingIsDodge(Mob agent, AbstractWorldObject target, int animation) {
|
|
||||||
|
|
||||||
if (!target.isAlive())
|
|
||||||
return;
|
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent, animation, target, MBServerStatics.COMBAT_SEND_DODGE);
|
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
||||||
else
|
|
||||||
DispatchMessage.sendToAllInRange(agent, msg);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void swingIsDamage(Mob agent, AbstractWorldObject target, float damage, int animation) {
|
|
||||||
if (agent.isSiege() == true) {
|
|
||||||
damage = ThreadLocalRandom.current().nextInt(1000) + 1500;
|
|
||||||
}
|
|
||||||
float trueDamage = damage;
|
|
||||||
|
|
||||||
if (!target.isAlive())
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
||||||
trueDamage = ((AbstractCharacter) target).modifyHealth(-damage, agent, false);
|
|
||||||
else if (target.getObjectType() == GameObjectType.Building)
|
|
||||||
trueDamage = ((Building) target).modifyHealth(-damage, agent);
|
|
||||||
|
|
||||||
//Don't send 0 damage kay thanx.
|
|
||||||
|
|
||||||
if (trueDamage == 0)
|
|
||||||
return;
|
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent, target, damage, animation);
|
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
||||||
else
|
|
||||||
DispatchMessage.sendToAllInRange(agent, msg);
|
|
||||||
|
|
||||||
//check damage shields
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target) && target.isAlive() && target.getObjectType() != GameObjectType.Mob)
|
|
||||||
CombatManager.handleDamageShields(agent, (AbstractCharacter) target, damage);
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean canSwing(Mob agent) {
|
|
||||||
return (agent.isAlive() && !agent.getBonuses().getBool(ModType.Stunned, SourceType.NONE));
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void swingIsMiss(Mob agent, AbstractWorldObject target, int animation) {
|
|
||||||
|
|
||||||
TargetedActionMsg msg = new TargetedActionMsg(agent, target, 0f, animation);
|
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
||||||
DispatchMessage.dispatchMsgToInterestArea(target, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false);
|
|
||||||
else
|
|
||||||
DispatchMessage.sendToAllInRange(agent, msg);
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean triggerDefense(Mob agent, AbstractWorldObject target) {
|
|
||||||
int defenseScore = 0;
|
|
||||||
int attackScore = agent.getAtrHandOne();
|
|
||||||
switch (target.getObjectType()) {
|
|
||||||
case PlayerCharacter:
|
|
||||||
defenseScore = ((AbstractCharacter) target).getDefenseRating();
|
|
||||||
break;
|
|
||||||
case Mob:
|
|
||||||
|
|
||||||
Mob mob = (Mob) target;
|
|
||||||
if (mob.isSiege())
|
|
||||||
defenseScore = attackScore;
|
|
||||||
break;
|
|
||||||
case Building:
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
|
|
||||||
int hitChance;
|
|
||||||
if (attackScore > defenseScore || defenseScore == 0)
|
|
||||||
hitChance = 94;
|
|
||||||
else if (attackScore == defenseScore && target.getObjectType() == GameObjectType.Mob)
|
|
||||||
hitChance = 10;
|
|
||||||
else {
|
|
||||||
float dif = attackScore / defenseScore;
|
|
||||||
if (dif <= 0.8f)
|
|
||||||
hitChance = 4;
|
|
||||||
else
|
|
||||||
hitChance = ((int) (450 * (dif - 0.8f)) + 4);
|
|
||||||
if (target.getObjectType() == GameObjectType.Building)
|
|
||||||
hitChance = 100;
|
|
||||||
}
|
|
||||||
return ThreadLocalRandom.current().nextInt(100) > hitChance;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean triggerBlock(Mob agent, AbstractWorldObject ac) {
|
|
||||||
return triggerPassive(agent, ac, "Block");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean triggerParry(Mob agent, AbstractWorldObject ac) {
|
|
||||||
return triggerPassive(agent, ac, "Parry");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean triggerDodge(Mob agent, AbstractWorldObject ac) {
|
|
||||||
return triggerPassive(agent, ac, "Dodge");
|
|
||||||
}
|
|
||||||
|
|
||||||
public static boolean triggerPassive(Mob agent, AbstractWorldObject ac, String type) {
|
|
||||||
float chance = 0;
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(ac))
|
|
||||||
chance = ((AbstractCharacter) ac).getPassiveChance(type, agent.getLevel(), true);
|
|
||||||
|
|
||||||
if (chance > 75f)
|
|
||||||
chance = 75f;
|
|
||||||
if (agent.isSiege() && AbstractWorldObject.IsAbstractCharacter(ac))
|
|
||||||
chance = 100;
|
|
||||||
|
|
||||||
return ThreadLocalRandom.current().nextInt(100) < chance;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static void combatCycle(Mob agent, AbstractWorldObject target, boolean mainHand, ItemBase wb) {
|
|
||||||
|
|
||||||
ItemTemplate template = ItemTemplate.templates.get(wb.getUUID());
|
|
||||||
|
|
||||||
if (!agent.isAlive() || !target.isAlive())
|
|
||||||
return;
|
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.PlayerCharacter)
|
|
||||||
if (!((PlayerCharacter) target).isActive())
|
|
||||||
return;
|
|
||||||
|
|
||||||
int anim = 75;
|
|
||||||
float speed;
|
|
||||||
|
|
||||||
if (mainHand)
|
|
||||||
speed = agent.getSpeedHandOne();
|
|
||||||
else
|
|
||||||
speed = agent.getSpeedHandTwo();
|
|
||||||
|
|
||||||
SourceType dt = SourceType.CRUSHING;
|
|
||||||
|
|
||||||
if (agent.isSiege())
|
|
||||||
dt = SourceType.SIEGE;
|
|
||||||
if (wb != null) {
|
|
||||||
anim = CombatManager.getSwingAnimation(template, null, mainHand);
|
|
||||||
dt = wb.getDamageType();
|
|
||||||
} else if (!mainHand)
|
|
||||||
return;
|
|
||||||
|
|
||||||
Resists res = null;
|
|
||||||
PlayerBonuses bonus = null;
|
|
||||||
|
|
||||||
switch (target.getObjectType()) {
|
|
||||||
case Building:
|
|
||||||
res = ((Building) target).getResists();
|
|
||||||
break;
|
|
||||||
case PlayerCharacter:
|
|
||||||
res = ((PlayerCharacter) target).getResists();
|
|
||||||
bonus = ((PlayerCharacter) target).getBonuses();
|
|
||||||
break;
|
|
||||||
case Mob:
|
|
||||||
Mob mob = (Mob) target;
|
|
||||||
res = mob.getResists();
|
|
||||||
bonus = ((Mob) target).getBonuses();
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
|
|
||||||
//must not be immune to all or immune to attack
|
|
||||||
|
|
||||||
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.IMMUNETOATTACK))
|
|
||||||
if (res != null && (res.immuneToAll() || res.immuneToAttacks() || res.immuneTo(dt)))
|
|
||||||
return;
|
|
||||||
|
|
||||||
int passiveAnim = CombatManager.getSwingAnimation(template, null, mainHand);
|
|
||||||
|
|
||||||
if (canSwing(agent)) {
|
|
||||||
if (triggerDefense(agent, target)) {
|
|
||||||
swingIsMiss(agent, target, passiveAnim);
|
|
||||||
return;
|
|
||||||
} else if (triggerDodge(agent, target)) {
|
|
||||||
swingIsDodge(agent, target, passiveAnim);
|
|
||||||
return;
|
|
||||||
} else if (triggerParry(agent, target)) {
|
|
||||||
swingIsParry(agent, target, passiveAnim);
|
|
||||||
|
|
||||||
return;
|
|
||||||
} else if (triggerBlock(agent, target)) {
|
|
||||||
swingIsBlock(agent, target, passiveAnim);
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
swingIsDamage(agent, target, determineDamage(agent), anim);
|
|
||||||
|
|
||||||
|
|
||||||
if (agent.getWeaponPower() != null)
|
|
||||||
agent.getWeaponPower().attack(target, MBServerStatics.ONE_MINUTE);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (target.getObjectType().equals(GameObjectType.PlayerCharacter)) {
|
|
||||||
PlayerCharacter player = (PlayerCharacter) target;
|
|
||||||
|
|
||||||
if (player.getDebug(64))
|
|
||||||
ChatManager.chatSayInfo(player, "Debug Combat: Mob UUID " + agent.getObjectUUID() + " || Building ID = " + agent.getBuildingID() + " || Floor = " + agent.getInFloorID() + " || Level = " + agent.getInBuilding());//combat debug
|
|
||||||
}
|
|
||||||
|
|
||||||
//SIEGE MONSTERS DO NOT ATTACK GUARDSs
|
|
||||||
if (target.getObjectType() == GameObjectType.Mob)
|
|
||||||
if (((Mob) target).isSiege())
|
|
||||||
return;
|
|
||||||
|
|
||||||
//handle the retaliate
|
|
||||||
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target))
|
|
||||||
CombatManager.handleRetaliate((AbstractCharacter) target, agent);
|
|
||||||
|
|
||||||
if (target.getObjectType() == GameObjectType.Mob) {
|
|
||||||
Mob targetMob = (Mob) target;
|
|
||||||
if (targetMob.isSiege())
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
|
|
||||||
public static float determineDamage(Mob agent) {
|
|
||||||
|
|
||||||
//early exit for null
|
|
||||||
|
|
||||||
if (agent == null)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
AbstractWorldObject target = agent.getCombatTarget();
|
|
||||||
|
|
||||||
if (target == null)
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
int damage = 0;
|
|
||||||
|
|
||||||
SourceType dt = getDamageType(agent);
|
|
||||||
damage = ThreadLocalRandom.current().nextInt((int)getMinDmg(agent), (int)getMaxDmg(agent) + 1);
|
|
||||||
if (AbstractWorldObject.IsAbstractCharacter(target)) {
|
|
||||||
if (((AbstractCharacter) target).isSit()) {
|
|
||||||
damage *= 2.5f; //increase damage if sitting
|
|
||||||
}
|
|
||||||
return (int) (((AbstractCharacter) target).getResists().getResistedDamage(agent, (AbstractCharacter) target, dt, damage, 0));
|
|
||||||
}
|
|
||||||
if (target.getObjectType() == GameObjectType.Building) {
|
|
||||||
Building building = (Building) target;
|
|
||||||
Resists resists = building.getResists();
|
|
||||||
return (int) ((damage * (1 - (resists.getResist(dt, 0) / 100))));
|
|
||||||
}
|
|
||||||
return damage;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static SourceType getDamageType(Mob agent) {
|
|
||||||
SourceType dt = SourceType.CRUSHING;
|
|
||||||
if (agent.getEquip().get(1) != null) {
|
|
||||||
return agent.getEquip().get(1).getItemBase().getDamageType();
|
|
||||||
}
|
|
||||||
if (agent.getEquip().get(2) != null && ItemTemplate.isShield(agent.getEquip().get(2).template) == false) {
|
|
||||||
return agent.getEquip().get(2).getItemBase().getDamageType();
|
|
||||||
}
|
|
||||||
return dt;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static double getMinDmg(Mob agent) {
|
|
||||||
if (agent.equip.get(2) != null && !ItemTemplate.isShield(agent.equip.get(2).template))
|
|
||||||
return agent.minDamageHandTwo;
|
|
||||||
else
|
|
||||||
return agent.minDamageHandOne;
|
|
||||||
}
|
|
||||||
|
|
||||||
public static double getMaxDmg(Mob agent) {
|
|
||||||
if (agent.equip.get(2) != null && !ItemTemplate.isShield(agent.equip.get(2).template))
|
|
||||||
return agent.maxDamageHandTwo;
|
|
||||||
else
|
|
||||||
return agent.maxDamageHandOne;
|
|
||||||
}
|
|
||||||
|
|
||||||
}
|
|
||||||
@@ -1237,7 +1237,22 @@ public class ClientMessagePump implements NetMsgHandler {
|
|||||||
&& (msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()))
|
&& (msg.getTargetType() == GameObjectType.PlayerCharacter.ordinal()))
|
||||||
return;
|
return;
|
||||||
|
|
||||||
CombatManager.setAttackTarget(msg, conn);
|
//CombatManager.setAttackTarget(msg, conn);
|
||||||
|
if(msg.getTargetType() == GameObjectType.Building.ordinal()){
|
||||||
|
conn.getPlayerCharacter().getPet().setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||||
|
}
|
||||||
|
switch(msg.getTargetType()) {
|
||||||
|
case 53: //player character
|
||||||
|
conn.getPlayerCharacter().getPet().setCombatTarget(PlayerCharacter.getPlayerCharacter(msg.getTargetID()));
|
||||||
|
break;
|
||||||
|
case 37://mob
|
||||||
|
conn.getPlayerCharacter().getPet().setCombatTarget(Mob.getMob(msg.getTargetID()));
|
||||||
|
break;
|
||||||
|
case 8://mob
|
||||||
|
conn.getPlayerCharacter().getPet().setCombatTarget(BuildingManager.getBuilding(msg.getTargetID()));
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
|
||||||
if (pet.getCombatTarget() == null)
|
if (pet.getCombatTarget() == null)
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
@@ -1430,10 +1445,10 @@ public class ClientMessagePump implements NetMsgHandler {
|
|||||||
social((SocialMsg) msg, origin);
|
social((SocialMsg) msg, origin);
|
||||||
break;
|
break;
|
||||||
case COMBATMODE:
|
case COMBATMODE:
|
||||||
CombatManager.toggleCombat((ToggleCombatMsg) msg, origin);
|
FinalCombatManager.toggleCombat(((ToggleCombatMsg) msg).toggleCombat(),origin);
|
||||||
break;
|
break;
|
||||||
case ARCCOMBATMODEATTACKING:
|
case ARCCOMBATMODEATTACKING:
|
||||||
CombatManager.toggleCombat((SetCombatModeMsg) msg, origin);
|
FinalCombatManager.toggleCombat(((SetCombatModeMsg) msg).getToggle(),origin);
|
||||||
break;
|
break;
|
||||||
case MODIFYGUILDSTATE:
|
case MODIFYGUILDSTATE:
|
||||||
ToggleLfgRecruitingMsg tlrm = (ToggleLfgRecruitingMsg) msg;
|
ToggleLfgRecruitingMsg tlrm = (ToggleLfgRecruitingMsg) msg;
|
||||||
|
|||||||
@@ -3,7 +3,7 @@ package engine.net.client.handlers;
|
|||||||
import engine.Enum;
|
import engine.Enum;
|
||||||
import engine.exception.MsgSendException;
|
import engine.exception.MsgSendException;
|
||||||
import engine.gameManager.BuildingManager;
|
import engine.gameManager.BuildingManager;
|
||||||
import engine.gameManager.CombatManager;
|
import engine.gameManager.FinalCombatManager;
|
||||||
import engine.net.client.ClientConnection;
|
import engine.net.client.ClientConnection;
|
||||||
import engine.net.client.msg.AttackCmdMsg;
|
import engine.net.client.msg.AttackCmdMsg;
|
||||||
import engine.net.client.msg.ClientNetMsg;
|
import engine.net.client.msg.ClientNetMsg;
|
||||||
@@ -70,15 +70,16 @@ public class AttackCmdMsgHandler extends AbstractClientMsgHandler {
|
|||||||
|
|
||||||
//put in combat if not already
|
//put in combat if not already
|
||||||
|
|
||||||
if (!playerCharacter.isCombat())
|
if (!playerCharacter.isCombat()) {
|
||||||
CombatManager.toggleCombat(true, origin);
|
//CombatManager.toggleCombat(true, origin);
|
||||||
|
FinalCombatManager.toggleCombat(true,origin);
|
||||||
|
}
|
||||||
//make character stand if sitting
|
//make character stand if sitting
|
||||||
|
|
||||||
if (playerCharacter.isSit())
|
if (playerCharacter.isSit())
|
||||||
CombatManager.toggleSit(false, origin);
|
FinalCombatManager.toggleSit(false, origin);
|
||||||
|
|
||||||
CombatManager.AttackTarget(playerCharacter, target);
|
FinalCombatManager.combatCycle(playerCharacter,target);
|
||||||
|
|
||||||
return true;
|
return true;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1332,7 +1332,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
//TODO why is Handle REtaliate and cancelontakedamage in modifyHealth? shouldnt this be outside this method?
|
//TODO why is Handle REtaliate and cancelontakedamage in modifyHealth? shouldnt this be outside this method?
|
||||||
if (value < 0f && !fromCost) {
|
if (value < 0f && !fromCost) {
|
||||||
this.cancelOnTakeDamage();
|
this.cancelOnTakeDamage();
|
||||||
CombatManager.handleRetaliate(this, attacker);
|
FinalCombatManager.handleRetaliate(this, attacker);
|
||||||
}
|
}
|
||||||
|
|
||||||
if(this.getObjectType().equals(GameObjectType.Mob)){
|
if(this.getObjectType().equals(GameObjectType.Mob)){
|
||||||
@@ -1399,7 +1399,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
if (value < 0f && !fromCost) {
|
if (value < 0f && !fromCost) {
|
||||||
this.cancelOnTakeDamage();
|
this.cancelOnTakeDamage();
|
||||||
CombatManager.handleRetaliate(this, attacker);
|
FinalCombatManager.handleRetaliate(this, attacker);
|
||||||
}
|
}
|
||||||
return newMana - oldMana;
|
return newMana - oldMana;
|
||||||
}
|
}
|
||||||
@@ -1438,7 +1438,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
if (value < 0f && !fromCost) {
|
if (value < 0f && !fromCost) {
|
||||||
this.cancelOnTakeDamage();
|
this.cancelOnTakeDamage();
|
||||||
CombatManager.handleRetaliate(this, attacker);
|
FinalCombatManager.handleRetaliate(this, attacker);
|
||||||
}
|
}
|
||||||
return newStamina - oldStamina;
|
return newStamina - oldStamina;
|
||||||
}
|
}
|
||||||
@@ -1473,7 +1473,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
if (oldMana > newMana && !fromCost) {
|
if (oldMana > newMana && !fromCost) {
|
||||||
this.cancelOnTakeDamage();
|
this.cancelOnTakeDamage();
|
||||||
CombatManager.handleRetaliate(this, attacker);
|
FinalCombatManager.handleRetaliate(this, attacker);
|
||||||
}
|
}
|
||||||
return newMana - oldMana;
|
return newMana - oldMana;
|
||||||
}
|
}
|
||||||
@@ -1508,7 +1508,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
|
|||||||
}
|
}
|
||||||
if (oldStamina > newStamina && !fromCost) {
|
if (oldStamina > newStamina && !fromCost) {
|
||||||
this.cancelOnTakeDamage();
|
this.cancelOnTakeDamage();
|
||||||
CombatManager.handleRetaliate(this, attacker);
|
FinalCombatManager.handleRetaliate(this, attacker);
|
||||||
}
|
}
|
||||||
return newStamina - oldStamina;
|
return newStamina - oldStamina;
|
||||||
|
|
||||||
|
|||||||
@@ -12,7 +12,7 @@ package engine.powers.poweractions;
|
|||||||
import engine.Enum;
|
import engine.Enum;
|
||||||
import engine.Enum.ItemType;
|
import engine.Enum.ItemType;
|
||||||
import engine.gameManager.ChatManager;
|
import engine.gameManager.ChatManager;
|
||||||
import engine.gameManager.CombatManager;
|
import engine.gameManager.FinalCombatManager;
|
||||||
import engine.math.Vector3fImmutable;
|
import engine.math.Vector3fImmutable;
|
||||||
import engine.net.Dispatch;
|
import engine.net.Dispatch;
|
||||||
import engine.net.DispatchMessage;
|
import engine.net.DispatchMessage;
|
||||||
@@ -132,7 +132,7 @@ public class StealPowerAction extends AbstractPowerAction {
|
|||||||
ownerPC.setLastPlayerAttackTime();
|
ownerPC.setLastPlayerAttackTime();
|
||||||
|
|
||||||
//Handle target attacking back if in combat and has no other target
|
//Handle target attacking back if in combat and has no other target
|
||||||
CombatManager.handleRetaliate(ownerAC, sourcePlayer);
|
FinalCombatManager.handleRetaliate(ownerAC, sourcePlayer);
|
||||||
|
|
||||||
} else
|
} else
|
||||||
return;
|
return;
|
||||||
|
|||||||
Reference in New Issue
Block a user