use of proper animations
This commit is contained in:
@@ -187,19 +187,7 @@ public enum CombatManager {
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}
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}
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}
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}
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DeferredPowerJob dpj = null;
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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if (dpj != null) {
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dpj.attack(target, attackRange);
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
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((PlayerCharacter) attacker).setWeaponPower(dpj);
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}
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}
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//check if Out of Stamina
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//check if Out of Stamina
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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@@ -415,6 +403,21 @@ public enum CombatManager {
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DispatchMessage.sendToAllInRange(target, cmm);
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DispatchMessage.sendToAllInRange(target, cmm);
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}
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}
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}
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}
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DeferredPowerJob dpj = null;
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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dpj = ((PlayerCharacter) attacker).getWeaponPower();
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if (dpj != null) {
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dpj.attack(target, attackRange);
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if (dpj.getPower() != null && (dpj.getPowerToken() == -1851459567 || dpj.getPowerToken() == -1851489518))
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((PlayerCharacter) attacker).setWeaponPower(dpj);
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}
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}
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//set auto attack job
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//set auto attack job
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setAutoAttackJob(attacker, slot, delay);
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setAutoAttackJob(attacker, slot, delay);
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@@ -486,11 +489,16 @@ public enum CombatManager {
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if (token == 563721004) //kick animation
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if (token == 563721004) //kick animation
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return 79;
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return 79;
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if (wb != null)
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if (wb != null) {
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if (mainHand)
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if (mainHand) {
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return wb.weapon_attack_anim_right.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size()))[0];
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int random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size());
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else
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int anim = wb.weapon_attack_anim_right.get(random)[0];
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return wb.weapon_attack_anim_left.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size()))[0];
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return anim;
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}else {
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int random = ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size());
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return wb.weapon_attack_anim_left.get(random)[0];
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}
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}
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}
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}
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if (wb == null)
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if (wb == null)
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@@ -81,7 +81,7 @@ public class TargetedActionMsg extends ClientNetMsg {
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private float locX;
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private float locX;
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private float locZ;
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private float locZ;
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private int unknown01 = 14;
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private int unknown01 = 14;
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private int unknown02 = 100; //source animation
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private int animationID = 100; //source animation
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private float unknown03 = 1f;
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private float unknown03 = 1f;
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private float sourceStamina = 1f; // attackers stamina after attack
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private float sourceStamina = 1f; // attackers stamina after attack
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private int unknown05 = 6; //signify passive defense
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private int unknown05 = 6; //signify passive defense
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@@ -164,7 +164,7 @@ public class TargetedActionMsg extends ClientNetMsg {
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this.newHealth = 1f;
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this.newHealth = 1f;
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this.damage = damage;
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this.damage = damage;
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}
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}
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this.unknown02 = swingAnimation;
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this.animationID = swingAnimation;
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//this.unknown02 = TargetedActionMsg.un2cnt;
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//this.unknown02 = TargetedActionMsg.un2cnt;
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}
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}
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@@ -196,7 +196,7 @@ public class TargetedActionMsg extends ClientNetMsg {
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this.newHealth = 1f;
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this.newHealth = 1f;
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this.damage = damage;
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this.damage = damage;
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}
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}
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this.unknown02 = swingAnimation;
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this.animationID = swingAnimation;
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//this.unknown02 = TargetedActionMsg.un2cnt;
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//this.unknown02 = TargetedActionMsg.un2cnt;
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}
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}
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@@ -247,7 +247,7 @@ public class TargetedActionMsg extends ClientNetMsg {
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writer.putFloat(this.locX);
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writer.putFloat(this.locX);
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writer.putFloat(this.locZ);
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writer.putFloat(this.locZ);
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writer.putInt(this.unknown01);
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writer.putInt(this.unknown01);
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writer.putInt(this.unknown02);
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writer.putInt(this.animationID);
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writer.putFloat(this.unknown03);
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writer.putFloat(this.unknown03);
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writer.putFloat(this.sourceStamina);
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writer.putFloat(this.sourceStamina);
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writer.putInt(this.unknown05);
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writer.putInt(this.unknown05);
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@@ -275,7 +275,7 @@ public class TargetedActionMsg extends ClientNetMsg {
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this.locX = reader.getFloat();
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this.locX = reader.getFloat();
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this.locZ = reader.getFloat();
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this.locZ = reader.getFloat();
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this.unknown01 = reader.getInt();
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this.unknown01 = reader.getInt();
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this.unknown02 = reader.getInt();
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this.animationID = reader.getInt();
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this.unknown03 = reader.getFloat();
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this.unknown03 = reader.getFloat();
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this.sourceStamina = reader.getFloat();
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this.sourceStamina = reader.getFloat();
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this.unknown05 = reader.getInt();
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this.unknown05 = reader.getInt();
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