Handler created for commitnewcharmsg
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@@ -0,0 +1,64 @@
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// • ▌ ▄ ·. ▄▄▄· ▄▄ • ▪ ▄▄· ▄▄▄▄· ▄▄▄· ▐▄▄▄ ▄▄▄ .
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// ·██ ▐███▪▐█ ▀█ ▐█ ▀ ▪██ ▐█ ▌▪▐█ ▀█▪▐█ ▀█ •█▌ ▐█▐▌·
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// ▐█ ▌▐▌▐█·▄█▀▀█ ▄█ ▀█▄▐█·██ ▄▄▐█▀▀█▄▄█▀▀█ ▐█▐ ▐▌▐▀▀▀
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// ██ ██▌▐█▌▐█ ▪▐▌▐█▄▪▐█▐█▌▐███▌██▄▪▐█▐█ ▪▐▌██▐ █▌▐█▄▄▌
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// ▀▀ █▪▀▀▀ ▀ ▀ ·▀▀▀▀ ▀▀▀·▀▀▀ ·▀▀▀▀ ▀ ▀ ▀▀ █▪ ▀▀▀
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// Magicbane Emulator Project © 2013 - 2022
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// www.magicbane.com
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.SessionManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.login.CommitNewCharacterMsg;
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import engine.objects.PlayerCharacter;
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import engine.server.MBServerStatics;
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import engine.server.login.LoginServerMsgHandler;
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import org.pmw.tinylog.Logger;
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public class CommitNewCharacterMsgHandler extends AbstractClientMsgHandler {
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public CommitNewCharacterMsgHandler() {
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super(CommitNewCharacterMsg.class);
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}
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@Override
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protected boolean _handleNetMsg(ClientNetMsg baseMsg, ClientConnection origin) throws MsgSendException {
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if (origin.getAccount() == null)
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return true;
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CommitNewCharacterMsg msg = (CommitNewCharacterMsg) baseMsg;
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try {
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// Check to see if there is an available slot.
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if (origin.getAccount().characterMap.size() >= MBServerStatics.MAX_NUM_OF_CHARACTERS) {
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LoginServerMsgHandler.sendCharacterSelectScreen(SessionManager.getSession(origin));
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return true;
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}
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PlayerCharacter newPlayer = PlayerCharacter.generatePCFromCommitNewCharacterMsg(origin.getAccount(), msg, origin);
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if (newPlayer == null) {
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Logger.info("Player returned null while creating character.");
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LoginServerMsgHandler.sendCharacterSelectScreen(SessionManager.getSession(origin), true);
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return true;
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}
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PlayerCharacter.initializePlayer(newPlayer);
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origin.getAccount().characterMap.putIfAbsent(newPlayer.getObjectUUID(), newPlayer);
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// Send back to Character Select Screen
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LoginServerMsgHandler.sendCharacterSelectScreen(SessionManager.getSession(origin), true);
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} catch (Exception e) {
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Logger.error(e);
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LoginServerMsgHandler.sendCharacterSelectScreen(SessionManager.getSession(origin), true);
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}
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return true;
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}
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}
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@@ -72,10 +72,6 @@ public class LoginServerMsgHandler implements NetMsgHandler {
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try {
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try {
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switch (protocolMsg) {
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switch (protocolMsg) {
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case CREATECHAR:
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this.CommitNewCharacter((CommitNewCharacterMsg) clientNetMsg, origin);
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break;
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case REMOVECHAR:
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case REMOVECHAR:
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this.DeleteCharacter((DeleteCharacterMsg) clientNetMsg, origin);
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this.DeleteCharacter((DeleteCharacterMsg) clientNetMsg, origin);
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break;
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break;
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@@ -126,7 +122,7 @@ public class LoginServerMsgHandler implements NetMsgHandler {
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sendCharacterSelectScreen(s, false);
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sendCharacterSelectScreen(s, false);
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}
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}
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private static void sendCharacterSelectScreen(Session s, boolean fromCommit) {
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public static void sendCharacterSelectScreen(Session s, boolean fromCommit) {
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if (s.getAccount() != null) {
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if (s.getAccount() != null) {
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CharSelectScreenMsg cssm = new CharSelectScreenMsg(s, fromCommit);
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CharSelectScreenMsg cssm = new CharSelectScreenMsg(s, fromCommit);
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@@ -137,39 +133,6 @@ public class LoginServerMsgHandler implements NetMsgHandler {
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}
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}
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}
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}
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private void CommitNewCharacter(CommitNewCharacterMsg commitNewCharacterMessage, ClientConnection clientConnection) {
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Session session = SessionManager.getSession(clientConnection);
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if (session.getAccount() == null)
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return;
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try {
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// Check to see if there is an available slot.
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if (session.getAccount().characterMap.size() >= MBServerStatics.MAX_NUM_OF_CHARACTERS) {
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this.sendCharacterSelectScreen(session);
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return;
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}
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PlayerCharacter pc = PlayerCharacter.generatePCFromCommitNewCharacterMsg(session.getAccount(), commitNewCharacterMessage, clientConnection);
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if (pc == null) {
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Logger.info("Player returned null while creating character.");
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this.sendCharacterSelectScreen(session, true);
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return;
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}
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PlayerCharacter.initializePlayer(pc);
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session.getAccount().characterMap.putIfAbsent(pc.getObjectUUID(), pc);
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// Send back to Character Select Screen
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this.sendCharacterSelectScreen(session, true);
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} catch (Exception e) {
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Logger.error(e);
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this.sendCharacterSelectScreen(session, true);
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}
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}
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private void DeleteCharacter(DeleteCharacterMsg msg, ClientConnection origin) {
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private void DeleteCharacter(DeleteCharacterMsg msg, ClientConnection origin) {
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try {
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try {
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