diff --git a/src/engine/gameManager/LootActionManager.java b/src/engine/gameManager/LootActionManager.java deleted file mode 100644 index 91e713f9..00000000 --- a/src/engine/gameManager/LootActionManager.java +++ /dev/null @@ -1,199 +0,0 @@ -package engine.gameManager; - -import engine.Enum; -import engine.exception.MsgSendException; -import engine.net.Dispatch; -import engine.net.DispatchMessage; -import engine.net.client.ClientConnection; -import engine.net.client.msg.LootMsg; -import engine.net.client.msg.TransferItemFromEquipToInventoryMsg; -import engine.net.client.msg.UpdateGoldMsg; -import engine.objects.*; -import engine.server.MBServerStatics; -import org.pmw.tinylog.Logger; - -import static engine.math.FastMath.sqr; - -public class LootActionManager { - public static void loot(LootMsg msg, ClientConnection origin) throws MsgSendException { - PlayerCharacter player = SessionManager.getPlayerCharacter(origin); - if (player == null || !player.isAlive() || player.getAltitude() > 0) { - return; - } - - Item item = msg.getItem(); - if (item == null) { - return; - } - - if (item.lootLock.tryLock()) { - try { - handleLoot(msg, player, item, origin); - } catch (Exception e) { - Logger.info(e.getMessage()); - } finally { - item.lootLock.unlock(); - } - } - } - - private static void handleLoot(LootMsg msg, PlayerCharacter player, Item item, ClientConnection origin) { - int targetType = msg.getTargetType(); - int targetID = msg.getTargetID(); - - if (!isValidTargetType(targetType)) { - targetType = msg.getSourceID2(); - targetID = msg.getUnknown01(); - } - - AbstractCharacter targetCharacter; - Corpse corpse; - - if (isCharacterOrMob(targetType)) { - targetCharacter = getTargetCharacter(targetType, targetID); - if (targetCharacter == null || isInvalidLootTarget(player, targetCharacter)) { - return; - } - - if (!lootCharacter(player, item, origin, targetCharacter)) { - return; - } - - handleCharacterLoot(player, msg, item, targetCharacter); - } else if (targetType == Enum.GameObjectType.Corpse.ordinal()) { - corpse = Corpse.getCorpse(targetID); - if (corpse == null || isTooFarToLoot(player, corpse)) { - return; - } - - if (!lootCorpse(player, item, origin, corpse)) { - return; - } - - handleCorpseLoot(player, msg, item, corpse); - } - } - - private static boolean isValidTargetType(int targetType) { - return targetType == Enum.GameObjectType.PlayerCharacter.ordinal() || - targetType == Enum.GameObjectType.Mob.ordinal() || - targetType == Enum.GameObjectType.Corpse.ordinal(); - } - - private static boolean isCharacterOrMob(int targetType) { - return targetType == Enum.GameObjectType.PlayerCharacter.ordinal() || - targetType == Enum.GameObjectType.Mob.ordinal() || - targetType == Enum.GameObjectType.NPC.ordinal(); - } - - private static AbstractCharacter getTargetCharacter(int targetType, int targetID) { - if (targetType == Enum.GameObjectType.PlayerCharacter.ordinal()) { - return PlayerCharacter.getFromCache(targetID); - } else if (targetType == Enum.GameObjectType.NPC.ordinal()) { - return NPC.getFromCache(targetID); - } else if (targetType == Enum.GameObjectType.Mob.ordinal()) { - return Mob.getFromCache(targetID); - } - return null; - } - - private static boolean isInvalidLootTarget(PlayerCharacter player, AbstractCharacter target) { - return target.equals(player) || - (target.getObjectType().equals(Enum.GameObjectType.PlayerCharacter) && - player.getObjectUUID() != target.getObjectUUID() && - ((PlayerCharacter) target).isInSafeZone()) || - player.getLoc().distanceSquared2D(target.getLoc()) > sqr(MBServerStatics.LOOT_RANGE) || - target.isAlive(); - } - - private static boolean isTooFarToLoot(PlayerCharacter player, Corpse corpse) { - return player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE); - } - - private static boolean lootCharacter(PlayerCharacter player, Item item, ClientConnection origin, AbstractCharacter target) { - if (!GroupManager.goldSplit(player, item, origin, target)) { - if (target.getCharItemManager() != null) { - Item itemRet = target.getCharItemManager().lootItemFromMe(item, player, origin); - if (target.getObjectType() == Enum.GameObjectType.Mob && itemRet != null && item.getObjectType() == Enum.GameObjectType.MobLoot) { - handleMobEquipmentLoot(player, target); - } - return itemRet != null; - } - } - return false; - } - - private static void handleMobEquipmentLoot(PlayerCharacter player, AbstractCharacter target) { - Mob mobTarget = (Mob) target; - for (MobEquipment equip : mobTarget.getEquip().values()) { - TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.getSlot()); - DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, Enum.DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); - - LootMsg lootMsg = new LootMsg(0, 0, target.getObjectType().ordinal(), target.getObjectUUID(), equip); - Dispatch dispatch = Dispatch.borrow(player, lootMsg); - DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); - break; - } - } - - private static boolean lootCorpse(PlayerCharacter player, Item item, ClientConnection origin, Corpse corpse) { - Item itemRet = null; - if (player.getObjectUUID() == corpse.getBelongsToID()) { - itemRet = corpse.lootItem(item, player); - } else if (!GroupManager.goldSplit(player, item, origin, corpse)) { - itemRet = corpse.lootItem(item, player); - } - return itemRet != null; - } - - private static void handleCharacterLoot(PlayerCharacter player, LootMsg msg, Item item, AbstractCharacter target) { - if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) { - updateGold(player, target); - } else { - dispatchLootMessage(player, msg, target, item); - } - sendGroupLootMessage(player, item); - } - - private static void handleCorpseLoot(PlayerCharacter player, LootMsg msg, Item item, Corpse corpse) { - if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) { - updateGold(player, corpse); - } else { - DispatchMessage.dispatchMsgToInterestArea(corpse, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); - } - sendGroupLootMessage(player, item); - } - - private static void updateGold(PlayerCharacter player, AbstractWorldObject target) { - UpdateGoldMsg updateTargetGold = new UpdateGoldMsg(target); - updateTargetGold.configure(); - DispatchMessage.dispatchMsgToInterestArea(target, updateTargetGold, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); - - UpdateGoldMsg ugm = new UpdateGoldMsg(player); - ugm.configure(); - Dispatch dispatch = Dispatch.borrow(player, ugm); - DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.SECONDARY); - } - - private static void dispatchLootMessage(PlayerCharacter player, LootMsg msg, AbstractCharacter target, Item item) { - msg.setSourceType1(0); - msg.setSourceType2(0); - msg.setSourceID1(0); - msg.setSourceID2(0); - Dispatch dispatch = Dispatch.borrow(player, msg); - DispatchMessage.dispatchMsgToInterestArea(target, msg, Enum.DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); - - LootMsg newItemMsg = new LootMsg(Enum.GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, item); - dispatch = Dispatch.borrow(player, newItemMsg); - DispatchMessage.dispatchMsgDispatch(dispatch, Enum.DispatchChannel.PRIMARY); - } - - private static void sendGroupLootMessage(PlayerCharacter player, Item item) { - Group group = GroupManager.getGroup(player); - if (group != null && group.getSplitGold() && !item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) { - String name = item.getName(); - String text = player.getFirstName() + " has looted " + name + '.'; - ChatManager.chatGroupInfoCanSee(player, text); - } - } -} diff --git a/src/engine/net/client/ClientMessagePump.java b/src/engine/net/client/ClientMessagePump.java index d674c05b..50f576ae 100644 --- a/src/engine/net/client/ClientMessagePump.java +++ b/src/engine/net/client/ClientMessagePump.java @@ -763,6 +763,235 @@ public class ClientMessagePump implements NetMsgHandler { } + private static void loot(LootMsg msg, ClientConnection origin) throws MsgSendException { + + PlayerCharacter player = SessionManager.getPlayerCharacter(origin); + if (player == null) + return; + + if (!player.isAlive()) + return; + + Item item = msg.getItem(); + + if (item == null) + return; + + if (item.lootLock.tryLock()) { + try { + Item itemRet = null; + // get current owner + int targetType = msg.getTargetType(); + int targetID = msg.getTargetID(); + + if (targetType == GameObjectType.PlayerCharacter.ordinal() || targetType == GameObjectType.Mob.ordinal() || targetType == GameObjectType.Corpse.ordinal()) { + } else { //needed for getting contracts for some reason + targetType = msg.getSourceID2(); + targetID = msg.getUnknown01(); + } + + //can't loot while flying + if (player.getAltitude() > 0) + return; + + AbstractCharacter tar = null; + Corpse corpse = null; + + if (targetType == GameObjectType.PlayerCharacter.ordinal() || targetType == GameObjectType.Mob.ordinal()) { + + if (targetType == GameObjectType.PlayerCharacter.ordinal()) { + tar = PlayerCharacter.getFromCache(targetID); + + if (tar == null) + return; + + if (player.getObjectUUID() != tar.getObjectUUID() && ((PlayerCharacter) tar).isInSafeZone()) + return; + + } else if (targetType == GameObjectType.NPC.ordinal()) + tar = NPC.getFromCache(targetID); + else if (targetType == GameObjectType.Mob.ordinal()) + tar = Mob.getFromCache(targetID); + if (tar == null) + return; + + if (tar.equals(player)) { + ErrorPopupMsg.sendErrorMsg(player, "Cannot loot this item."); + return; + } + + + if (player.getLoc().distanceSquared2D(tar.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { + ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); + + Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(tar.getLoc()) + " distance."); + return; + } + + //can't loot from someone who is alive. + if (AbstractWorldObject.IsAbstractCharacter(tar)) { + if (tar.isAlive()) + return; + // Logger.error("WorldServer.loot", "Looting from live player"); + } + + if (!GroupManager.goldSplit(player, item, origin, tar)) { + + if (tar.getCharItemManager() != null) { + + itemRet = tar.getCharItemManager().lootItemFromMe(item, player, origin); + + //Take equipment off mob + if (tar.getObjectType() == GameObjectType.Mob && itemRet != null) { + Mob mobTarget = (Mob) tar; + + if (item != null && item.getObjectType() == GameObjectType.MobLoot) { + + for (MobEquipment equip : mobTarget.getEquip().values()) { + + TransferItemFromEquipToInventoryMsg back = new TransferItemFromEquipToInventoryMsg(mobTarget, equip.getSlot()); + DispatchMessage.dispatchMsgToInterestArea(mobTarget, back, DispatchChannel.SECONDARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); + + LootMsg lootMsg = new LootMsg(0, 0, tar.getObjectType().ordinal(), tar.getObjectUUID(), equip); + Dispatch dispatch = Dispatch.borrow(player, lootMsg); + DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); + break; + } + } + } + } + + } + } else if (targetType == GameObjectType.Corpse.ordinal()) { + corpse = Corpse.getCorpse(targetID); + if (corpse == null) + return; + + if (player.getLoc().distanceSquared2D(corpse.getLoc()) > sqr(MBServerStatics.LOOT_RANGE)) { + ErrorPopupMsg.sendErrorMsg(player, "You are too far away to loot this corpse."); + + Logger.info(player.getFirstName() + " tried looting at " + player.getLoc().distance2D(corpse.getLoc()) + " distance."); + return; + } + + + //can't loot other players in safe zone. + if (corpse.getBelongsToType() == GameObjectType.PlayerCharacter.ordinal()) { + + if (player.getObjectUUID() == corpse.getBelongsToID()) + itemRet = corpse.lootItem(item, player); + else if (!GroupManager.goldSplit(player, item, origin, corpse)) { + itemRet = corpse.lootItem(item, player); + + } + + if (itemRet == null) + return; + + + if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) { + // this is done to prevent the temporary goldItem item + // (from the mob) from appearing in player's inventory. + // It also updates the goldItem quantity display + UpdateGoldMsg updateTargetGold = null; + + + if (corpse != null) + updateTargetGold = new UpdateGoldMsg(corpse); + + updateTargetGold.configure(); + DispatchMessage.dispatchMsgToInterestArea(corpse, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false); + + UpdateGoldMsg ugm = new UpdateGoldMsg(player); + ugm.configure(); + Dispatch dispatch = Dispatch.borrow(player, ugm); + DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); + + // respond back loot message. Try sending to everyone. + + } else { + + DispatchMessage.dispatchMsgToInterestArea(corpse, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); + + + //player.getCharItemManager().updateInventory(); + } + + //TODO send group loot message if player is grouped and visible + Group group = GroupManager.getGroup(player); + + if (group != null && group.getSplitGold() && (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD) == false)) { + String name = item.getName(); + String text = player.getFirstName() + " has looted " + name + '.'; + ChatManager.chatGroupInfoCanSee(player, text); + } + + return; + } + + + } else + return; + + + if (itemRet == null) { + return; + } + + if (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD)) { + // this is done to prevent the temporary goldItem item + // (from the mob) from appearing in player's inventory. + // It also updates the goldItem quantity display + UpdateGoldMsg updateTargetGold = null; + + if (tar != null) + updateTargetGold = new UpdateGoldMsg(tar); + else if (corpse != null) + updateTargetGold = new UpdateGoldMsg(corpse); + + updateTargetGold.configure(); + DispatchMessage.dispatchMsgToInterestArea(tar, updateTargetGold, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, true, false); + + UpdateGoldMsg ugm = new UpdateGoldMsg(player); + ugm.configure(); + Dispatch dispatch = Dispatch.borrow(player, ugm); + DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY); + + // respond back loot message. Try sending to everyone. + + } else { + msg.setSourceType1(0); + msg.setSourceType2(0); + msg.setSourceID1(0); + msg.setSourceID2(0); + Dispatch dispatch = Dispatch.borrow(player, msg); + //DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); + DispatchMessage.dispatchMsgToInterestArea(tar, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, true); + LootMsg newItemMsg = new LootMsg(GameObjectType.PlayerCharacter.ordinal(), player.getObjectUUID(), 0, 0, itemRet); + dispatch = Dispatch.borrow(player, newItemMsg); + DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY); + + //player.getCharItemManager().updateInventory(); + } + + //TODO send group loot message if player is grouped and visible + Group group = GroupManager.getGroup(player); + + if (group != null && group.getSplitGold() && (item.getItemBase().getType().equals(engine.Enum.ItemType.GOLD) == false)) { + String name = item.getName(); + String text = player.getFirstName() + " has looted " + name + '.'; + ChatManager.chatGroupInfoCanSee(player, text); + } + } catch (Exception e) { + Logger.info(e.getMessage()); + } finally { + item.lootLock.unlock(); + } + } + + + } + // called when player types /show private static void show(ShowMsg msg, ClientConnection origin) throws MsgSendException { @@ -1758,7 +1987,7 @@ public class ClientMessagePump implements NetMsgHandler { lootWindowRequest((LootWindowRequestMsg) msg, origin); break; case MOVEOBJECTTOCONTAINER: - LootActionManager.loot((LootMsg) msg, origin); + loot((LootMsg) msg, origin); break; case SHOWCOMBATINFO: show((ShowMsg) msg, origin);