From 8601f9fcd5b4d5058093a1198468e898c5faaf2d Mon Sep 17 00:00:00 2001 From: FatBoy-DOTC Date: Wed, 22 May 2024 19:52:21 -0500 Subject: [PATCH] special animation case for Siege Bow --- src/engine/gameManager/CombatManager.java | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/src/engine/gameManager/CombatManager.java b/src/engine/gameManager/CombatManager.java index 059d8ca0..5297fe43 100644 --- a/src/engine/gameManager/CombatManager.java +++ b/src/engine/gameManager/CombatManager.java @@ -535,7 +535,7 @@ public enum CombatManager { if (wb == null) return 75; - if(wb.item_skill_used.equals("Bow")) + if(wb.item_skill_used.equals("Bow") || wb.obj_name.equals("Siege Bow")) return wb.weapon_attack_anim_left.get(0)[0]; if (mainHand) return wb.weapon_attack_anim_right.get(0)[0];