updated range chack and hitbox calculations
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@@ -140,7 +140,7 @@ public enum CombatManager {
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if (bonus != null)
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rangeMod += bonus.getFloatPercentAll(mbEnums.ModType.WeaponRange, mbEnums.SourceType.None);
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attackRange = weapon.template.item_weapon_max_range * rangeMod;
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attackRange += weapon.template.item_weapon_max_range * rangeMod;
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}
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.Mob))
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@@ -150,11 +150,11 @@ public enum CombatManager {
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float distanceSquared = attacker.loc.distanceSquared(target.loc);
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boolean inRange = false;
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if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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attackRange += ((PlayerCharacter) attacker).getCharacterHeight() * 0.5f;
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} else {
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//if (attacker.getObjectType().equals(mbEnums.GameObjectType.PlayerCharacter)) {
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// attackRange += ((PlayerCharacter) attacker).getCharacterHeight() * 0.5f;
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//} else {
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attackRange += attacker.calcHitBox();
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}
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//}
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if(attackRange > 15 && attacker.isMoving()){
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//cannot shoot bow while moving;
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@@ -273,7 +273,7 @@ public class MBServerStatics {
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public static final float COMBATRUNSPEED = 14.67f;
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public static final float RUNSPEED_MOB = 15.4f;
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public static final float MOVEMENT_DESYNC_TOLERANCE = 2f; // Distance out of
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public static final float NO_WEAPON_RANGE = 8f; // Range for attack with no
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public static final float NO_WEAPON_RANGE = 4f; // Range for attack with no
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public static final float REGEN_IDLE = .06f;
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/*
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* Base regen rates. Do NOT modify these. They must match the client %per
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