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randomized patrol delays

master
FatBoy-DOTC 2 years ago
parent
commit
863aa4c4a9
  1. 3
      src/engine/ai/MobileFSM.java

3
src/engine/ai/MobileFSM.java

@ -180,7 +180,8 @@ public class MobileFSM {
mob.stopPatrolTime = System.currentTimeMillis(); mob.stopPatrolTime = System.currentTimeMillis();
return; return;
} }
if (mob.stopPatrolTime + (MBServerStatics.AI_PATROL_DIVISOR * 1000) > System.currentTimeMillis()) int patrolDelay = ThreadLocalRandom.current().nextInt((int)(MBServerStatics.AI_PATROL_DIVISOR * 0.5f)) + (int)(MBServerStatics.AI_PATROL_DIVISOR * 0.5f);
if (mob.stopPatrolTime + (patrolDelay * 1000) > System.currentTimeMillis())
//early exit while waiting to patrol again //early exit while waiting to patrol again
return; return;
//guard captains inherit barracks patrol points dynamically //guard captains inherit barracks patrol points dynamically

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