|
|
@ -374,7 +374,7 @@ public enum MovementManager { |
|
|
|
|
|
|
|
|
|
|
|
// if stam less that 2 - time to force a landing
|
|
|
|
// if stam less that 2 - time to force a landing
|
|
|
|
if (pc.getStamina() < 10f || !canFly) { |
|
|
|
if (pc.getStamina() < 10f || !canFly) { |
|
|
|
|
|
|
|
PlayerCharacter.GroundPlayer(pc); |
|
|
|
// dont call stop movement here as we want to
|
|
|
|
// dont call stop movement here as we want to
|
|
|
|
// preserve endloc
|
|
|
|
// preserve endloc
|
|
|
|
//pc.stopMovement();
|
|
|
|
//pc.stopMovement();
|
|
|
|