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moved flight check to MovementManager

pull/13/head
FatBoy-DOTC 2 years ago
parent
commit
87e18351be
  1. 2
      src/engine/gameManager/MovementManager.java
  2. 9
      src/engine/objects/PlayerCharacter.java

2
src/engine/gameManager/MovementManager.java

@ -374,7 +374,7 @@ public enum MovementManager {
// if stam less that 2 - time to force a landing // if stam less that 2 - time to force a landing
if (pc.getStamina() < 10f || !canFly) { if (pc.getStamina() < 10f || !canFly) {
PlayerCharacter.GroundPlayer(pc);
// dont call stop movement here as we want to // dont call stop movement here as we want to
// preserve endloc // preserve endloc
//pc.stopMovement(); //pc.stopMovement();

9
src/engine/objects/PlayerCharacter.java

@ -4781,10 +4781,11 @@ public void dismissNecroPets() {
}finally{ }finally{
this.updateLock.writeLock().unlock(); this.updateLock.writeLock().unlock();
} }
if(AbstractCharacter.CanFly(this) == false && this.altitude > 0) //temp removal
{ //if(AbstractCharacter.CanFly(this) == false && this.altitude > 0)
GroundPlayer(this); //{
} // GroundPlayer(this);
//}
} }
} }
@Override @Override

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