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Fix is patrol logic bloc conditional.

combat-2
MagicBot 1 year ago
parent
commit
8af989b75f
  1. 3
      src/engine/objects/Mob.java

3
src/engine/objects/Mob.java

@ -1734,7 +1734,8 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1734,7 +1734,8 @@ public class Mob extends AbstractIntelligenceAgent {
//assign 5 random patrol points for regular mobs
if (!(this.agentType.equals(AIAgentType.GUARD)) && !this.isPlayerGuard() && !this.isPet() && !this.isNecroPet() && !(this.agentType.equals(AIAgentType.PET)) && !(this.agentType.equals(AIAgentType.CHARMED))) {
if (this.guardCaptain == null && this.isPlayerGuard == false && !isPet() == false && isNecroPet() == false) {
this.patrolPoints = new ArrayList<>();
for (int i = 0; i < 5; ++i) {

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