cancel on take damage everytime you take damage
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@@ -1214,6 +1214,9 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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oldHealth = this.health.get();
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newHealth = oldHealth + value;
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if(newHealth < oldHealth)//took damage
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this.cancelOnTakeDamage();
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if (newHealth > this.healthMax)
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newHealth = healthMax;
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