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@ -69,14 +69,14 @@ public class PlayerCombatStats {
@@ -69,14 +69,14 @@ public class PlayerCombatStats {
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primary = this.owner.statStrCurrent; |
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} |
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float skillLevel = 0; |
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float masteryLevel = 0; |
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float skillLevel = 5; |
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float masteryLevel = 5; |
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if(this.owner.skills.containsKey(skill)) |
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skillLevel = this.owner.skills.get(skill).getModifiedAmount(); |
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skillLevel = this.owner.skills.get(skill).getTotalSkillPercet(); |
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if(this.owner.skills.containsKey(mastery)) |
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masteryLevel = this.owner.skills.get(mastery).getModifiedAmount(); |
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masteryLevel = this.owner.skills.get(mastery).getTotalSkillPercet(); |
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float primaryCalc = primary * 0.5f; |
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float skillCalc = skillLevel * 4; |
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@ -102,11 +102,15 @@ public class PlayerCombatStats {
@@ -102,11 +102,15 @@ public class PlayerCombatStats {
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atr = primaryCalc + skillCalc + masteryCalc + atrEnchants; |
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atr *= 1 + stanceValue; |
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atr += 0.5f; |
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if(mainHand){ |
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this.atrHandOne = atr; |
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}else{ |
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this.atrHandTwo = atr; |
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
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this.atrHandOne = 0.0f; |
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} |
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} |
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} |
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@ -115,8 +119,8 @@ public class PlayerCombatStats {
@@ -115,8 +119,8 @@ public class PlayerCombatStats {
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double baseDMG = 1; |
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int primaryStat = this.owner.statDexCurrent; |
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int secondaryStat = this.owner.statStrCurrent; |
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double weaponSkill = 0; |
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double weaponMastery = 0; |
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double weaponSkill = 5; |
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double weaponMastery = 5; |
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if (mainHand) { |
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weapon = this.owner.charItemManager.getEquipped(1); |
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@ -157,6 +161,9 @@ public class PlayerCombatStats {
@@ -157,6 +161,9 @@ public class PlayerCombatStats {
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this.minDamageHandOne = (int) minDMG; |
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} else { |
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this.minDamageHandTwo = (int) minDMG; |
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
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this.minDamageHandOne = 0; |
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} |
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} |
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} |
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@ -191,8 +198,6 @@ public class PlayerCombatStats {
@@ -191,8 +198,6 @@ public class PlayerCombatStats {
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if (this.owner.skills.containsKey(skill)) { |
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weaponSkill = this.owner.skills.get(skill).getModifiedAmount(); |
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}else{ |
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} |
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if (this.owner.skills.containsKey(mastery)) { |
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@ -211,6 +216,9 @@ public class PlayerCombatStats {
@@ -211,6 +216,9 @@ public class PlayerCombatStats {
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this.maxDamageHandOne = (int) maxDMG; |
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}else{ |
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this.maxDamageHandTwo = (int) maxDMG; |
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
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this.maxDamageHandOne = 0; |
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} |
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} |
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} |
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@ -238,7 +246,7 @@ public class PlayerCombatStats {
@@ -238,7 +246,7 @@ public class PlayerCombatStats {
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float stanceValue = 0.0f; |
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for(String effID : this.owner.effects.keySet()){ |
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if(effID.contains("STC")){ |
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if(effID.contains("Stance")){ |
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for(AbstractEffectModifier mod : this.owner.effects.get(effID).getEffectModifiers()){ |
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if(mod.modType.equals(Enum.ModType.AttackDelay)){ |
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stanceValue = mod.getPercentMod() * 0.01f; // account for weapon prefix and suffix mods
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@ -248,13 +256,6 @@ public class PlayerCombatStats {
@@ -248,13 +256,6 @@ public class PlayerCombatStats {
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} |
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float bonusValues = 1 + this.owner.bonuses.getFloatPercentAll(Enum.ModType.AttackDelay,Enum.SourceType.None);//1.0f;
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//if(this.owner.bonuses != null){
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// for(AbstractEffectModifier mod : this.owner.bonuses.bonusFloats.keySet()){
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// if(mod.modType.equals(Enum.ModType.AttackDelay)){
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// bonusValues += mod.getPercentMod() * 0.01f; // calculate all alac bonuses
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// }
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// }
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//}
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bonusValues -= stanceValue; // take away stance modifier from alac bonus values
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speed *= 1 + stanceValue; // apply stance bonus
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@ -267,6 +268,9 @@ public class PlayerCombatStats {
@@ -267,6 +268,9 @@ public class PlayerCombatStats {
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this.attackSpeedHandOne = speed; |
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}else{ |
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this.attackSpeedHandTwo = speed; |
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
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this.attackSpeedHandOne = 0.0f; |
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} |
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} |
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} |
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@ -291,6 +295,9 @@ public class PlayerCombatStats {
@@ -291,6 +295,9 @@ public class PlayerCombatStats {
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this.rangeHandOne = range; |
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}else{ |
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this.rangeHandTwo = range; |
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if(this.owner.charItemManager.getEquipped(1) == null && this.owner.charItemManager.getEquipped(2) != null){ |
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this.rangeHandOne = 0.0f; |
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} |
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} |
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} |
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