stronghold scale set
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@@ -679,6 +679,7 @@ public class Mine extends AbstractGameObject {
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//update tower to become stronghold mesh
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//update tower to become stronghold mesh
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tower.setMeshUUID(5001500);
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tower.setMeshUUID(5001500);
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tower.setMeshScale(new Vector3f(1,1,1));
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//create elite mobs
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//create elite mobs
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for(int i = 0; i < 15; i++){
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for(int i = 0; i < 15; i++){
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