random animation for weapon powers
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@@ -481,6 +481,11 @@ public enum CombatManager {
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if (token == 563721004) //kick animation
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return 79;
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if(mainHand && wb != null){
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return wb.weapon_attack_anim_right.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_right.size()))[0];
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} else{
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return wb.weapon_attack_anim_left.get(ThreadLocalRandom.current().nextInt(wb.weapon_attack_anim_left.size()))[0];
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}
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}
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if (wb == null)
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