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trainer buildinsg capped at r1 with 3 slots

lakebane-strongholds
FatBoy-DOTC 2 months ago
parent
commit
8fb044f71b
  1. 41
      src/engine/objects/Blueprint.java

41
src/engine/objects/Blueprint.java

@ -17,6 +17,7 @@ import org.pmw.tinylog.Logger; @@ -17,6 +17,7 @@ import org.pmw.tinylog.Logger;
import java.sql.ResultSet;
import java.sql.SQLException;
import java.util.HashMap;
import java.util.Objects;
/* @Summary - Blueprint class is used for determining
characteristics of instanced player owned
@ -60,12 +61,26 @@ public class Blueprint { @@ -60,12 +61,26 @@ public class Blueprint {
this.name = rs.getString("MeshName");
this.icon = rs.getInt("Icon");
this.buildingGroup = BuildingGroup.valueOf(rs.getString("BuildingGroup"));
this.maxRank = rs.getInt("MaxRank");
this.maxSlots = rs.getInt("MaxSlots");
this.rank1UUID = rs.getInt("Rank1UUID");
this.rank3UUID = rs.getInt("Rank3UUID");
this.rank7UUID = rs.getInt("Rank7UUID");
this.destroyedUUID = rs.getInt("DestroyedUUID");
switch(Objects.requireNonNull(this.buildingGroup)){
case CATHEDRAL:
case ELVENHALL:
case ELVENSANCTUM:
case FORESTHALL:
case IREKEIHALL:
case TEMPLEHALL:
case THIEFHALL:
case WIZARDHALL:
this.maxRank = 1;
break;
default:
this.maxRank = rs.getInt("MaxRank");
break;
}
}
@ -181,6 +196,17 @@ public class Blueprint { @@ -181,6 +196,17 @@ public class Blueprint {
return 1;
if (this.buildingGroup != null && this.buildingGroup.equals(BuildingGroup.TOL))
return 4;
switch(Objects.requireNonNull(this.buildingGroup)){
case CATHEDRAL:
case ELVENHALL:
case ELVENSANCTUM:
case FORESTHALL:
case IREKEIHALL:
case TEMPLEHALL:
case THIEFHALL:
case WIZARDHALL:
return 3;
}
return maxSlots;
}
@ -311,19 +337,6 @@ public class Blueprint { @@ -311,19 +337,6 @@ public class Blueprint {
if (currentRank == 0)
return 0;
switch(this.buildingGroup){
case CATHEDRAL:
case ELVENHALL:
case ELVENSANCTUM:
case FORESTHALL:
case IREKEIHALL:
case TEMPLEHALL:
case THIEFHALL:
case WIZARDHALL:
return 3;
}
// Early exit for buildings with single or no slots
if (this.maxSlots <= 1 && !this.buildingGroup.equals(BuildingGroup.TOL))
return maxSlots;

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