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@ -1241,7 +1241,7 @@ public class CharacterItemManager {
@@ -1241,7 +1241,7 @@ public class CharacterItemManager {
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// This adds item to inventory for loot. Validity checks already handled
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public synchronized boolean addItemToInventory(Item i) { |
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if (i.getItemBase().getType().equals(ItemType.GOLD)) |
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if (i.getItemBase().getType().equals(ItemType.GOLD)) { |
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if (this.absCharacter.getObjectType() == GameObjectType.Mob) { |
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if (this.goldInventory == null) |
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loadGoldItems(); |
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@ -1252,13 +1252,22 @@ public class CharacterItemManager {
@@ -1252,13 +1252,22 @@ public class CharacterItemManager {
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updateInventory(); |
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return true; |
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} |
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return false; |
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} |
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} |
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if(ItemBase.getItemBase(i.getItemBaseID()).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) { |
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int count = i.getNumOfItems(); |
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for(Item item : this.inventory){ |
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if(item.getItemBaseID() == i.getItemBaseID()){ |
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if(item.getNumOfItems() + count <= Warehouse.getMaxResources().get(i.getItemBaseID())){ |
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this.junk(item); |
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count += item.getNumOfItems(); |
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} |
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} |
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} |
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} |
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this.inventory.add(i); |
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this.itemIDtoType.put(i.getObjectUUID(), i.getObjectType().ordinal()); |
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return true; |
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} |
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