no move buff while flying

This commit is contained in:
2024-08-30 18:46:05 -05:00
parent 2383b00c8c
commit 91565ced89
2 changed files with 8 additions and 6 deletions
+2 -6
View File
@@ -500,12 +500,8 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive()) if (bonus != null && !bonus.getBool(ModType.NoMod, SourceType.Fly) && bonus.getBool(ModType.Fly, SourceType.None) && flyer.isAlive())
canFly = true; canFly = true;
for(Effect eff : flyer.effects.values()){ if(bonus != null && bonus.getFloat(ModType.Speed,SourceType.None) > 0){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ return false;
if(mod.modType.equals(ModType.Speed)){
canFly = false;
}
}
} }
return canFly; return canFly;
+6
View File
@@ -4827,6 +4827,12 @@ public class PlayerCharacter extends AbstractCharacter {
PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false); PowersManager.applyPower(this, this, Vector3fImmutable.ZERO, 1672601862, 40, false);
} }
if(this.isFlying()){
if(this.getBonuses() != null && this.getBonuses().getFloat(ModType.Speed,SourceType.None) > 0){
GroundPlayer(this);
}
}
} catch (Exception e) { } catch (Exception e) {
Logger.error(e); Logger.error(e);
} finally { } finally {