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infinite loop fix

master
FatBoy-DOTC 1 year ago
parent
commit
923447e983
  1. 2
      src/engine/gameManager/NPCManager.java
  2. 24
      src/engine/mobileAI/MobAI.java
  3. 16
      src/engine/objects/AbstractCharacter.java
  4. 10
      src/engine/objects/Mob.java

2
src/engine/gameManager/NPCManager.java

@ -108,7 +108,7 @@ public enum NPCManager { @@ -108,7 +108,7 @@ public enum NPCManager {
public static void dismissNecroPet(Mob necroPet, boolean updateOwner) {
necroPet.combatTarget = null;
necroPet.setCombatTarget(null);
necroPet.hasLoot = false;
if (necroPet.parentZone != null)

24
src/engine/mobileAI/MobAI.java

@ -234,7 +234,7 @@ public class MobAI { @@ -234,7 +234,7 @@ public class MobAI {
attackDelay = 11000;
CombatUtilities.combatCycle(mob, target, false, mob.getWeaponItemBase(false));
mob.setLastAttackTime(System.currentTimeMillis() + attackDelay);
if (target.combatTarget == null) {
if (target.getCombatTarget() == null) {
target.setCombatTarget(mob);
}
}
@ -638,14 +638,15 @@ public class MobAI { @@ -638,14 +638,15 @@ public class MobAI {
//no players loaded, no need to proceed
if (mob.playerAgroMap.isEmpty() && mob.isPlayerGuard == false && mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal()) {
mob.setCombatTarget(null);
if (mob.playerAgroMap.isEmpty()) {
if(mob.getCombatTarget() != null)
mob.setCombatTarget(null);
return;
}
if (mob.BehaviourType.ordinal() != Enum.MobBehaviourType.Pet1.ordinal())
CheckToSendMobHome(mob);
if (mob.combatTarget != null) {
if (mob.getCombatTarget() != null) {
if (mob.getCombatTarget().isAlive() == false) {
mob.setCombatTarget(null);
return;
@ -653,7 +654,7 @@ public class MobAI { @@ -653,7 +654,7 @@ public class MobAI {
if (mob.getCombatTarget().getObjectTypeMask() == MBServerStatics.MASK_PLAYER) {
PlayerCharacter target = (PlayerCharacter) mob.combatTarget;
PlayerCharacter target = (PlayerCharacter) mob.getCombatTarget();
if (mob.playerAgroMap.containsKey(target.getObjectUUID()) == false) {
mob.setCombatTarget(null);
@ -745,7 +746,7 @@ public class MobAI { @@ -745,7 +746,7 @@ public class MobAI {
}
if (aiAgent.combatTarget == null) {
if (aiAgent.getCombatTarget() == null) {
//look for pets to aggro if no players found to aggro
@ -1046,9 +1047,12 @@ public class MobAI { @@ -1046,9 +1047,12 @@ public class MobAI {
}
}else {
if (mob.npcOwner.getCombatTarget() != null)
if(mob.getCombatTarget() != null && mob.getCombatTarget().equals(mob.npcOwner.getCombatTarget()) == false)
mob.setCombatTarget(mob.npcOwner.getCombatTarget());
else
mob.setCombatTarget(null);
if(mob.getCombatTarget() != null) {
mob.setCombatTarget(null);
}
}
CheckMobMovement(mob);
CheckForAttack(mob);
@ -1110,7 +1114,7 @@ public class MobAI { @@ -1110,7 +1114,7 @@ public class MobAI {
if (mob.getCombatTarget() == null)
SafeGuardAggro(mob);
else if (mob.combatTarget.isAlive() == false)
else if (mob.getCombatTarget().isAlive() == false)
SafeGuardAggro(mob);
CheckForAttack(mob);
@ -1151,7 +1155,7 @@ public class MobAI { @@ -1151,7 +1155,7 @@ public class MobAI {
//check if mob can attack if it isn't wimpy
if (!mob.BehaviourType.isWimpy && mob.combatTarget != null)
if (!mob.BehaviourType.isWimpy && mob.getCombatTarget() != null)
CheckForAttack(mob);
} catch (Exception e) {
@ -1199,7 +1203,7 @@ public class MobAI { @@ -1199,7 +1203,7 @@ public class MobAI {
if (GuardCanAggro(mob, loadedPlayer) == false)
continue;
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer)) {
if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) {
mob.setCombatTarget(loadedPlayer);
return;
}

16
src/engine/objects/AbstractCharacter.java

@ -1162,20 +1162,20 @@ public abstract class AbstractCharacter extends AbstractWorldObject { @@ -1162,20 +1162,20 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
}
public final void setCombatTarget(final AbstractWorldObject value) {
if(value.getObjectTypeMask() == MBServerStatics.MASK_MOB) {
if(this.getObjectTypeMask() == 2050) {//MOB?
if (value == null) {
if (this.isCombat()) {
this.setCombat(false);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss);
} else {
if (!this.isCombat()) {
this.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss);
}
}
}else {
if (!this.isCombat()) {
this.setCombat(true);
UpdateStateMsg rwss = new UpdateStateMsg();
rwss.setPlayer(this);
DispatchMessage.sendToAllInRange(this, rwss);
}
}
}

10
src/engine/objects/Mob.java

@ -1305,7 +1305,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1305,7 +1305,7 @@ public class Mob extends AbstractIntelligenceAgent {
} catch (Exception e) {
Logger.error(e.getMessage());
}
this.combatTarget = null;
this.setCombatTarget(null);
this.hasLoot = false;
this.playerAgroMap.clear();
@ -1329,7 +1329,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1329,7 +1329,7 @@ public class Mob extends AbstractIntelligenceAgent {
} else if (this.isPet() || this.isNecroPet()) {
//this.state = STATE.Disabled;
this.combatTarget = null;
this.setCombatTarget(null);
this.hasLoot = false;
//if (this.parentZone != null)
@ -1372,7 +1372,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1372,7 +1372,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.combat = false;
this.walkMode = true;
this.combatTarget = null;
this.setCombatTarget(null);
this.hasLoot = this.charItemManager.getInventoryCount() > 0;
} catch (Exception e) {
@ -1391,7 +1391,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -1391,7 +1391,7 @@ public class Mob extends AbstractIntelligenceAgent {
this.mana.set(this.manaMax);
this.combat = false;
this.walkMode = true;
this.combatTarget = null;
this.setCombatTarget(null);
this.isAlive.set(true);
this.deathTime = 0;
this.lastBindLoc = this.bindLoc;
@ -2079,7 +2079,7 @@ public class Mob extends AbstractIntelligenceAgent { @@ -2079,7 +2079,7 @@ public class Mob extends AbstractIntelligenceAgent {
PlayerCharacter player = (PlayerCharacter) ac;
if (this.getCombatTarget() == null) {
this.combatTarget = ac;
this.setCombatTarget(ac);
return;
}

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