Lore Mob AI Aggro
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@@ -968,33 +968,19 @@ public class MobAI {
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}
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private static void hamletGuardAggro(Mob mob) {
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ConcurrentHashMap<Integer, Float> loadedPlayers = mob.playerAgroMap;
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for (Entry<Integer, Float> playerEntry : loadedPlayers.entrySet()) {
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int playerID = playerEntry.getKey();
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PlayerCharacter loadedPlayer = PlayerCharacter.getPlayerCharacter(playerID);
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if (loadedPlayer == null)
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HashSet<AbstractWorldObject> loadedPlayers = WorldGrid.getObjectsInRangePartial(mob.loc,MobAIThread.AI_BASE_AGGRO_RANGE,MBServerStatics.MASK_PLAYER);
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for(AbstractWorldObject awo : loadedPlayers){
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PlayerCharacter pc = (PlayerCharacter) awo;
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if(!pc.isAlive() || !pc.isActive())
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continue;
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if (!loadedPlayer.isAlive())
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continue;
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//Can't see target, skip aggro.
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if (!mob.canSee(loadedPlayer))
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continue;
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// No aggro for this player
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if (!guardCanAggro(mob, loadedPlayer))
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continue;
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if (MovementUtilities.inRangeToAggro(mob, loadedPlayer) && mob.getCombatTarget() == null) {
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mob.setCombatTarget(loadedPlayer);
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if(pc.guild.equals(Guild.getErrantGuild())) {
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mob.combatTarget = pc;
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return;
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}
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if(pc.guild.charter.equals(mob.guild.charter))
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continue;
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mob.combatTarget = pc;
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return;
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}
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}
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