Project reformat.

This commit is contained in:
2024-03-24 09:42:27 -04:00
parent d0bb761344
commit 943d274e5f
53 changed files with 998 additions and 971 deletions
+31 -31
View File
@@ -247,30 +247,30 @@ public enum NPCManager {
}
}
public static void applyGuardStanceModifiers(Mob guard){
public static void applyGuardStanceModifiers(Mob guard) {
float damageModifier = 1;
float attackRatingModifier = 1;
float defenseModifier = 1;
float attackSpeedModifier = 1;
float powerDamageModifier = 1;
//handle stance modifiers for guard mob
if(guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)){
if (guard.agentType.equals(Enum.AIAgentType.GUARDWALLARCHER)) {
//apply rogue bonuses
attackRatingModifier += 0.5f;
defenseModifier += 0.5f;
damageModifier += 0.5f;
attackSpeedModifier -= 0.36f;
}else {
} else {
Integer contractID;
if (guard.agentType.equals(Enum.AIAgentType.GUARDMINION)) {
contractID = guard.guardCaptain.contract.getContractID();
} else{
} else {
contractID = guard.contract.getContractID();
}
if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()){
if (Enum.MinionType.ContractToMinionMap.get(contractID) != null && Enum.MinionType.ContractToMinionMap.get(contractID).isMage()) {
//apply mage offensive Stance
powerDamageModifier += 0.5f;
} else{
} else {
//apply fighter offensive stance
damageModifier += 0.5f;
attackSpeedModifier -= 0.36f;
@@ -289,7 +289,7 @@ public enum NPCManager {
//TODO figure out how to apply +50% powerdamage to mage guards
}
public static void setDamageAndSpeedForGuard(Mob guard){
public static void setDamageAndSpeedForGuard(Mob guard) {
float rankModifier = 1 + (guard.getRank() * 0.1f);
int primaryStat = 0;
@@ -324,17 +324,17 @@ public enum NPCManager {
guard.rangeHandOne = weapon.template.item_weapon_max_range;
} else {
primaryStat = guard.getStatStrCurrent();
guard.minDamageHandOne = (int)((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int)((guard.mobBase.getDamageMax()) * rankModifier) + primaryStat;
guard.minDamageHandOne = (int) ((guard.mobBase.getDamageMin()) * rankModifier) + primaryStat;
guard.maxDamageHandOne = (int) ((guard.mobBase.getDamageMax()) * rankModifier) + primaryStat;
guard.speedHandOne = 30.0f;
guard.rangeHandOne = 3;
}
}
}
public static void setDefenseForGuard(Mob guard){
public static void setDefenseForGuard(Mob guard) {
int dexterity = guard.getStatDexCurrent();
if(dexterity < 1)
if (dexterity < 1)
dexterity = 1;
int baseDef = guard.mobBase.getDefenseRating();
int armorDefense = 0;
@@ -355,29 +355,29 @@ public enum NPCManager {
guard.atrHandOne = baseAtr;
}
public static void setMaxHealthForGuard(Mob guard){
public static void setMaxHealthForGuard(Mob guard) {
//values derived fom reading memory address for health on client when selecting player guards
switch(guard.getRank()){
switch (guard.getRank()) {
default:
guard.healthMax = 750; //rank 1
break;
case 2:
guard.healthMax = 2082;
guard.healthMax = 2082;
break;
case 3:
guard.healthMax = 2740;
guard.healthMax = 2740;
break;
case 4:
guard.healthMax = 3414;
guard.healthMax = 3414;
break;
case 5:
guard.healthMax = 4080;
guard.healthMax = 4080;
break;
case 6:
guard.healthMax = 4746;
guard.healthMax = 4746;
break;
case 7:
guard.healthMax = 5412;
guard.healthMax = 5412;
break;
}
}
@@ -422,7 +422,7 @@ public enum NPCManager {
}
}
public static void applyEquipmentResists(Mob mob){
public static void applyEquipmentResists(Mob mob) {
if (mob.charItemManager.equipped.isEmpty())
return;
@@ -438,18 +438,18 @@ public enum NPCManager {
public static void applyMobbaseSkill(Mob mob) {
SkillsBase baseSkill = DbManager.SkillsBaseQueries.GET_BASE_BY_TOKEN(mob.mobBase.getMobBaseStats().getBaseSkill());
if(baseSkill != null)
mob.getSkills().put(baseSkill.getName(),new CharacterSkill(baseSkill,mob,mob.mobBase.getMobBaseStats().getBaseSkillAmount()));
if (baseSkill != null)
mob.getSkills().put(baseSkill.getName(), new CharacterSkill(baseSkill, mob, mob.mobBase.getMobBaseStats().getBaseSkillAmount()));
}
public static void applyRuneSkills(Mob mob, int runeID){
public static void applyRuneSkills(Mob mob, int runeID) {
//load mob skill adjustments from mobbase rune
if(PowersManager._allRuneSkillAdjusts.containsKey(runeID))
for(RuneSkillAdjustEntry entry : PowersManager._allRuneSkillAdjusts.get(runeID)) {
if(SkillsBase.getFromCache(entry.skill_type) == null)
if (PowersManager._allRuneSkillAdjusts.containsKey(runeID))
for (RuneSkillAdjustEntry entry : PowersManager._allRuneSkillAdjusts.get(runeID)) {
if (SkillsBase.getFromCache(entry.skill_type) == null)
SkillsBase.putInCache(DbManager.SkillsBaseQueries.GET_BASE_BY_NAME(entry.skill_type));
SkillsBase skillBase = SkillsBase.getFromCache(entry.skill_type);
if(skillBase == null)
if (skillBase == null)
continue;
if (entry.level <= mob.level)
if (mob.skills.containsKey(entry.name) == false)
@@ -459,15 +459,15 @@ public enum NPCManager {
}
}
public static void applyRunesForNPC(NPC npc){
public static void applyRunesForNPC(NPC npc) {
npc.runes = new ArrayList<>();
RuneBase shopkeeperBase = RuneBase.getRuneBase(252620);
CharacterRune shopkeeper = new CharacterRune(shopkeeperBase,npc.getObjectUUID());
CharacterRune shopkeeper = new CharacterRune(shopkeeperBase, npc.getObjectUUID());
npc.runes.add(shopkeeper);
if(NPCManager._runeSetMap.containsKey(npc.runeSetID)) {
if (NPCManager._runeSetMap.containsKey(npc.runeSetID)) {
for (int runeID : _runeSetMap.get(npc.runeSetID)) {
RuneBase rb = RuneBase.getRuneBase(runeID);
if(rb != null) {
if (rb != null) {
CharacterRune toApply = new CharacterRune(rb, npc.getObjectUUID());
npc.runes.add(toApply);
}