Browse Source

Caching of drop rates within LootManager

master
MagicBot 1 year ago
parent
commit
95a9e45391
  1. 1
      src/engine/gameManager/ConfigManager.java
  2. 360
      src/engine/gameManager/LootManager.java
  3. 59
      src/engine/objects/Experience.java
  4. 5
      src/engine/objects/LootTable.java
  5. 2
      src/engine/server/world/WorldServer.java

1
src/engine/gameManager/ConfigManager.java

@ -109,7 +109,6 @@ public enum ConfigManager { @@ -109,7 +109,6 @@ public enum ConfigManager {
// Called at bootstrap: ensures that all config values are loaded.
public static boolean init() {
Logger.info("Loading config from environment...");

360
src/engine/gameManager/LootManager.java

@ -24,7 +24,9 @@ import java.util.concurrent.ThreadLocalRandom; @@ -24,7 +24,9 @@ import java.util.concurrent.ThreadLocalRandom;
/**
* Class contains static methods for data from Magicbane's loot tables
*/
public class LootManager {
public enum LootManager {
LOOTMANAGER;
//new tables
private static final HashMap<Integer, GenTable> generalItemTables = new HashMap<>();
@ -32,37 +34,63 @@ public class LootManager { @@ -32,37 +34,63 @@ public class LootManager {
private static final HashMap<Integer, ModTypeTable> modTypeTables = new HashMap<>();
private static final HashMap<Integer, ModTable> modTables = new HashMap<>();
private LootManager() {
}
// Drop Rates
public static float NORMAL_DROP_RATE;
public static float NORMAL_EXP_RATE;
public static float NORMAL_GOLD_RATE;
public static float HOTZONE_DROP_RATE;
public static float HOTZONE_EXP_RATE;
public static float HOTZONE_GOLD_RATE;
// Bootstrap routine to initialize the Loot Manager
public static void init() {
// Bootstrap routine to load loot data from database
public static void loadLootData() {
DbManager.LootQueries.LOAD_ALL_LOOTGROUPS();
DbManager.LootQueries.LOAD_ALL_LOOTTABLES();
DbManager.LootQueries.LOAD_ALL_MODGROUPS();
DbManager.LootQueries.LOAD_ALL_MODTABLES();
NORMAL_DROP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
NORMAL_EXP_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue());
NORMAL_GOLD_RATE = Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue());
HOTZONE_DROP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
HOTZONE_EXP_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
HOTZONE_GOLD_RATE = Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue());
}
public static void GenerateMobLoot(Mob mob, boolean fromDeath) {
//determine if mob is in hotzone
boolean inHotzone = ZoneManager.inHotZone(mob.getLoc());
//get multiplier form config manager
float multiplier = Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
if (inHotzone) {
//if mob is inside hotzone, use the hotzone multiplier from the config instead
multiplier = Float.parseFloat(ConfigManager.MB_HOTZONE_DROP_RATE.getValue());
}
float multiplier = NORMAL_DROP_RATE;
//if mob is inside hotzone, use the hotzone multiplier from the config instead
if (inHotzone)
multiplier = HOTZONE_DROP_RATE;
//iterate the booty sets
if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true) {
RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath);
}
if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true) {
if (mob.getMobBase().bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.getMobBase().bootySet) == true)
RunBootySet(NPCManager._bootySetMap.get(mob.getMobBase().bootySet), mob, multiplier, inHotzone, fromDeath);
if (mob.bootySet != 0 && NPCManager._bootySetMap.containsKey(mob.bootySet) == true)
RunBootySet(NPCManager._bootySetMap.get(mob.bootySet), mob, multiplier, inHotzone, fromDeath);
}
//lastly, check mobs inventory for godly or disc runes to send a server announcement
if (!fromDeath) {
for (Item it : mob.getInventory()) {
ItemBase ib = it.getItemBase();
if (ib.isDiscRune() || ib.getName().toLowerCase().contains("of the gods")) {
ChatSystemMsg chatMsg = new ChatSystemMsg(null, mob.getName() + " in " + mob.getParentZone().getName() + " has found the " + ib.getName() + ". Are you tough enough to take it?");
chatMsg.setMessageType(10);
@ -73,21 +101,23 @@ public class LootManager { @@ -73,21 +101,23 @@ public class LootManager {
}
}
}
private static void RunBootySet(ArrayList<BootySetEntry> entries, Mob mob, float multiplier, boolean inHotzone, boolean fromDeath) {
if (fromDeath) {
if (fromDeath)
DropEquipment(mob, multiplier);
} else {
else {
for (BootySetEntry bse : entries) {
switch (bse.bootyType) {
case "GOLD":
GenerateGoldDrop(mob, bse, inHotzone);
break;
case "LOOT":
GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier);//generate normal loot drop
if (inHotzone) {
GenerateLootDrop(mob, bse.lootTable, bse.dropChance, multiplier); //generate normal loot drop
if (inHotzone)
if (generalItemTables.containsKey(bse.lootTable + 1))
GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier);//generate loot drop from hotzone table
}
GenerateLootDrop(mob, bse.lootTable + 1, bse.dropChance, multiplier); //generate loot drop from hotzone table
break;
case "ITEM":
GenerateItemLootDrop(mob, bse, multiplier);
@ -96,60 +126,79 @@ public class LootManager { @@ -96,60 +126,79 @@ public class LootManager {
}
}
}
public static MobLoot getGenTableItem(int genTableID, Mob mob) {
if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false) {
return null;
}
MobLoot outItem;
int genRoll;
genRoll = new Random().nextInt(99) + 1;
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
if (selectedRow == null) {
return null;
}
int itemTableId = selectedRow.itemTableID;
//gets the 1-320 roll for this mob
if (genTableID == 0 || mob == null || generalItemTables.containsKey(genTableID) == false)
return null;
MobLoot outItem;
int genRoll;
genRoll = new Random().nextInt(99) + 1;
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
if (selectedRow == null)
return null;
int itemTableId = selectedRow.itemTableID;
//gets the 1-320 roll for this mob
int roll2 = TableRoll(mob.level);
ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
if (tableRow == null) {
return null;
}
int itemUUID = tableRow.cacheID;
if (itemUUID == 0) {
return null;
}
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn;
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
}
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
Enum.ItemType outType = outItem.getItemBase().getType();
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
if (outItem.getItemBase().isGlass() == false) {
try {
outItem = GeneratePrefix(mob, outItem, genTableID, genRoll);
} catch(Exception e){
Logger.error("Failed to GeneratePrefix for item: " + outItem.getName());
}
try{
outItem = GenerateSuffix(mob,outItem,genTableID,genRoll);
} catch(Exception e){
Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
}
ItemTableRow tableRow = itemTables.get(itemTableId).getRowForRange(roll2);
if (tableRow == null)
return null;
int itemUUID = tableRow.cacheID;
if (itemUUID == 0)
return null;
if (ItemBase.getItemBase(itemUUID).getType().ordinal() == Enum.ItemType.RESOURCE.ordinal()) {
int amount = ThreadLocalRandom.current().nextInt(tableRow.maxSpawn - tableRow.minSpawn) + tableRow.minSpawn;
return new MobLoot(mob, ItemBase.getItemBase(itemUUID), amount, false);
}
outItem = new MobLoot(mob, ItemBase.getItemBase(itemUUID), false);
Enum.ItemType outType = outItem.getItemBase().getType();
if (outType.ordinal() == Enum.ItemType.WEAPON.ordinal() || outType.ordinal() == Enum.ItemType.ARMOR.ordinal() || outType.ordinal() == Enum.ItemType.JEWELRY.ordinal()) {
if (outItem.getItemBase().isGlass() == false) {
try {
outItem = GeneratePrefix(mob, outItem, genTableID, genRoll);
} catch (Exception e) {
Logger.error("Failed to GeneratePrefix for item: " + outItem.getName());
}
try {
outItem = GenerateSuffix(mob, outItem, genTableID, genRoll);
} catch (Exception e) {
Logger.error("Failed to GenerateSuffix for item: " + outItem.getName());
}
}
return outItem;
}
return outItem;
}
private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll){
int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1;
private static MobLoot GeneratePrefix(Mob mob, MobLoot inItem, int genTableID, int genRoll) {
int prefixChanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
double prefixChance = 2.057 * mob.level - 28.67;
if (prefixChanceRoll < prefixChance) {
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
ModTypeTable prefixTable = modTypeTables.get(selectedRow.pModTable);
int prefixroll = ThreadLocalRandom.current().nextInt(99)+1;
int prefixroll = ThreadLocalRandom.current().nextInt(99) + 1;
if (modTables.get(prefixTable.getRowForRange(prefixroll).modTableID) != null) {
ModTable prefixModTable = modTables.get(prefixTable.getRowForRange(prefixroll).modTableID);
ModTableRow prefixMod = prefixModTable.getRowForRange(TableRoll(mob.level));
if (prefixMod != null && prefixMod.action.length() > 0) {
inItem.setPrefix(prefixMod.action);
inItem.addPermanentEnchantment(prefixMod.action, 0, prefixMod.level, true);
@ -158,16 +207,23 @@ public class LootManager { @@ -158,16 +207,23 @@ public class LootManager {
}
return inItem;
}
private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll){
int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99)+1;
private static MobLoot GenerateSuffix(Mob mob, MobLoot inItem, int genTableID, int genRoll) {
int suffixChanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
double suffixChance = 2.057 * mob.level - 28.67;
if (suffixChanceRoll < suffixChance) {
GenTableRow selectedRow = generalItemTables.get(genTableID).getRowForRange(genRoll);
int suffixroll = ThreadLocalRandom.current().nextInt(99)+1;
int suffixroll = ThreadLocalRandom.current().nextInt(99) + 1;
ModTypeTable suffixTable = modTypeTables.get(selectedRow.sModTable);
if (modTables.get(suffixTable.getRowForRange(suffixroll).modTableID) != null) {
ModTable suffixModTable = modTables.get(suffixTable.getRowForRange(suffixroll).modTableID);
ModTableRow suffixMod = suffixModTable.getRowForRange(TableRoll(mob.level));
if (suffixMod != null && suffixMod.action.length() > 0) {
inItem.setSuffix(suffixMod.action);
inItem.addPermanentEnchantment(suffixMod.action, 0, suffixMod.level, false);
@ -176,94 +232,116 @@ public class LootManager { @@ -176,94 +232,116 @@ public class LootManager {
}
return inItem;
}
private static int TableRoll(int mobLevel){
if(mobLevel > 65){
private static int TableRoll(int mobLevel) {
if (mobLevel > 65)
mobLevel = 65;
}
int max = (int)(4.882 * mobLevel + 127.0);
if(max > 321){
max = 321;
}
int min = (int)(4.469 * mobLevel - 3.469);
//if(isHotzone == true){
// min += mobLevel;
// if(min > 220){
// min = 220;
// }
//}
int roll = ThreadLocalRandom.current().nextInt(max-min) + min;
int max = (int) (4.882 * mobLevel + 127.0);
if (max > 319)
max = 319;
int min = (int) (4.469 * mobLevel - 3.469);
int roll = ThreadLocalRandom.current().nextInt(max - min) + min;
return roll;
}
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone){
public static void GenerateGoldDrop(Mob mob, BootySetEntry bse, Boolean inHotzone) {
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
if (chanceRoll > bse.dropChance) {
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
//early exit, failed to hit minimum chance roll OR booty was generated from mob's death
if (chanceRoll > bse.dropChance)
return;
}
//determine and add gold to mob inventory
int high = bse.highGold;
int low = bse.lowGold;
int gold = ThreadLocalRandom.current().nextInt(high - low) + low;
if(inHotzone == true){
gold = (int)(gold * Float.parseFloat(ConfigManager.MB_HOTZONE_GOLD_RATE.getValue()));
} else{
gold = (int)(gold * Float.parseFloat(ConfigManager.MB_NORMAL_GOLD_RATE.getValue()));
}
if (inHotzone == true)
gold = (int) (gold * HOTZONE_GOLD_RATE);
else
gold = (int) (NORMAL_GOLD_RATE);
if (gold > 0) {
MobLoot goldAmount = new MobLoot(mob, gold);
mob.getCharItemManager().addItemToInventory(goldAmount);
}
}
public static void GenerateLootDrop(Mob mob, int tableID, float dropChance,float multiplier){
try{
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
if (chanceRoll > dropChance * multiplier) {
public static void GenerateLootDrop(Mob mob, int tableID, float dropChance, float multiplier) {
try {
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
//early exit, failed to hit minimum chance roll
return;
}
MobLoot toAdd = getGenTableItem(tableID, mob);
if (toAdd != null) {
if(toAdd.getPrefix() == null && toAdd.getSuffix() == null){
toAdd.setIsID(true);
if (chanceRoll > dropChance * multiplier)
return;
MobLoot toAdd = getGenTableItem(tableID, mob);
if (toAdd != null) {
if (toAdd.getPrefix() == null && toAdd.getSuffix() == null)
toAdd.setIsID(true);
mob.getCharItemManager().addItemToInventory(toAdd);
}
mob.getCharItemManager().addItemToInventory(toAdd);
}
}
catch(Exception e){
} catch (Exception e) {
//TODO chase down loot generation error, affects roughly 2% of drops
int i = 0;
}
}
public static void DropEquipment(Mob mob, float multiplier){
public static void DropEquipment(Mob mob, float multiplier) {
//do equipment here
if (mob.getEquip() != null) {
for (MobEquipment me : mob.getEquip().values()) {
if (me.getDropChance() == 0)
continue;
float equipmentRoll = ThreadLocalRandom.current().nextInt(101);
float dropChance = me.getDropChance() * 100;
if (equipmentRoll <= (dropChance * multiplier)) {
MobLoot ml = new MobLoot(mob, me.getItemBase(), false);
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true) {
if (ml.getPrefix().isEmpty() == true && ml.getSuffix().isEmpty() == true)
ml.setIsID(true);
}
mob.getCharItemManager().addItemToInventory(ml);
}
}
}
return;
}
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier){
public static void GenerateItemLootDrop(Mob mob, BootySetEntry bse, float multiplier) {
int chanceRoll = ThreadLocalRandom.current().nextInt(99) + 1;
if (chanceRoll > bse.dropChance * multiplier) {
//early exit, failed to hit minimum chance roll
//early exit, failed to hit minimum chance roll
if (chanceRoll > bse.dropChance * multiplier)
return;
}
MobLoot disc = new MobLoot(mob, ItemBase.getItemBase(bse.itemBase), true);
if (disc != null)
mob.getCharItemManager().addItemToInventory(disc);
}
public static void AddGenTableRow(int tableID, GenTableRow row) {
if (!generalItemTables.containsKey(tableID)) {
//create the new table
GenTable gt = new GenTable();
@ -275,7 +353,9 @@ public class LootManager { @@ -275,7 +353,9 @@ public class LootManager {
toAdd.rows.add(row);
}
}
public static void AddItemTableRow(int tableID, ItemTableRow row) {
if (!itemTables.containsKey(tableID)) {
//create the new table
ItemTable it = new ItemTable();
@ -287,7 +367,9 @@ public class LootManager { @@ -287,7 +367,9 @@ public class LootManager {
toAdd.rows.add(row);
}
}
public static void AddModTypeTableRow(int tableID, ModTypeTableRow row) {
if (!modTypeTables.containsKey(tableID)) {
//create the new table
ModTypeTable mtt = new ModTypeTable();
@ -299,7 +381,9 @@ public class LootManager { @@ -299,7 +381,9 @@ public class LootManager {
toAdd.rows.add(row);
}
}
public static void AddModTableRow(int tableID, ModTableRow row) {
if (!modTables.containsKey(tableID)) {
//create the new table
ModTable mt = new ModTable();
@ -311,64 +395,73 @@ public class LootManager { @@ -311,64 +395,73 @@ public class LootManager {
toAdd.rows.add(row);
}
}
public static class GenTable {
public ArrayList<GenTableRow> rows = new ArrayList<GenTableRow>();
public GenTableRow getRowForRange(int roll) {
GenTableRow outRow = null;
for (GenTableRow iteration : this.rows) {
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
for (GenTableRow iteration : this.rows)
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
outRow = iteration;
}
}
return outRow;
}
}
public static class ItemTable {
public ArrayList<ItemTableRow> rows = new ArrayList<ItemTableRow>();
public ItemTableRow getRowForRange(int roll) {
if (roll > 320) {
if (roll > 320)
roll = 320;
}
ItemTableRow outRow = null;
for (ItemTableRow iteration : this.rows) {
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
for (ItemTableRow iteration : this.rows)
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
outRow = iteration;
}
}
return outRow;
}
}
public static class ModTypeTable {
public ArrayList<ModTypeTableRow> rows = new ArrayList<ModTypeTableRow>();
public ModTypeTableRow getRowForRange(int roll) {
ModTypeTableRow outRow = null;
for (ModTypeTableRow iteration : this.rows) {
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
for (ModTypeTableRow iteration : this.rows)
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
return iteration;
}
}
return outRow;
}
}
public static class ModTable {
public ArrayList<ModTableRow> rows = new ArrayList<ModTableRow>();
public ModTableRow getRowForRange(int roll) {
if (roll > 320) {
if (roll > 320)
roll = 320;
}
ModTableRow outRow = null;
for (ModTableRow iteration : this.rows) {
if (roll >= iteration.minRoll && roll <= iteration.maxRoll) {
for (ModTableRow iteration : this.rows)
if (roll >= iteration.minRoll && roll <= iteration.maxRoll)
outRow = iteration;
}
}
return outRow;
}
}
public static class GenTableRow {
public int minRoll;
public int maxRoll;
@ -384,6 +477,7 @@ public class LootManager { @@ -384,6 +477,7 @@ public class LootManager {
this.sModTable = rs.getInt("sModTableID");
}
}
public static class ItemTableRow {
public int minRoll;
public int maxRoll;
@ -400,6 +494,7 @@ public class LootManager { @@ -400,6 +494,7 @@ public class LootManager {
}
}
public static class ModTypeTableRow {
public int minRoll;
public int maxRoll;
@ -412,6 +507,7 @@ public class LootManager { @@ -412,6 +507,7 @@ public class LootManager {
}
}
public static class ModTableRow {
public int minRoll;
public int maxRoll;

59
src/engine/objects/Experience.java

@ -10,7 +10,6 @@ @@ -10,7 +10,6 @@
package engine.objects;
import engine.Enum.TargetColor;
import engine.gameManager.ConfigManager;
import engine.gameManager.ZoneManager;
import engine.math.Vector3fImmutable;
import engine.server.MBServerStatics;
@ -18,6 +17,8 @@ import engine.server.MBServerStatics; @@ -18,6 +17,8 @@ import engine.server.MBServerStatics;
import java.util.ArrayList;
import java.util.TreeMap;
import static engine.gameManager.LootManager.LOOTMANAGER;
public class Experience {
private static final TreeMap<Integer, Integer> ExpToLevel;
@ -238,44 +239,44 @@ public class Experience { @@ -238,44 +239,44 @@ public class Experience {
// called to determine current level based on xp
public static int getLevel(int experience) {
int expKey = ExpToLevel.floorKey(experience);
int level = ExpToLevel.get(expKey);
if (level > MBServerStatics.LEVELCAP) {
if (level > MBServerStatics.LEVELCAP)
level = MBServerStatics.LEVELCAP;
}
return level;
}
// Get the base xp for a level
public static int getBaseExperience(int level) {
if (level < LevelToExp.length) {
if (level < LevelToExp.length)
return LevelToExp[level];
}
int fLevel = level - 1;
int baseXP = fLevel * fLevel * fLevel;
return (int) ((fLevel < 40) ? (baseXP * 150)
: (baseXP * (150 + (7.6799998 * (level - 40)))));
}
// Get XP needed for the next level
public static int getExpForNextLevel(int experience, int currentLevel) {
return (getBaseExperience(currentLevel + 1) - experience);
}
// Max XP granted for killing a blue, yellow or orange mob
public static float maxXPPerKill(int level) {
if (level < 1)
level = 1;
if (level > 75)
level = 75;
return MaxExpPerLevel[level];
// return (LevelToExp[level + 1] - LevelToExp[level])/(11 + level/2);
// return ((((level * level)-level)*50)+16);
}
// Returns a penalty modifier depending on mob color
public static double getConMod(AbstractCharacter pc, AbstractCharacter mob) {
switch (TargetColor.getCon(pc, mob)) {
case Red:
return 1.25;
@ -299,16 +300,16 @@ public class Experience { @@ -299,16 +300,16 @@ public class Experience {
int highestLevel) {
double penalty = 0.0;
int adjustedGroupSize = 0;
int totalLevels = 0;
int level = currPlayer.getLevel();
// Group Size Penalty
if (players.size() > 2)
penalty = (players.size() - 2) * 1.5;
// Calculate Penalty For Highest level -> Current Player difference, !=
// check to prevent divide by zero error
if (highestLevel != level)
penalty += ((highestLevel - level) * .5);
@ -318,6 +319,7 @@ public class Experience { @@ -318,6 +319,7 @@ public class Experience {
// penalty += ((avgLevels - level) * .5);
// Extra noob penalty
if ((highestLevel - level) > 25)
penalty += (highestLevel - level - 25);
@ -325,7 +327,9 @@ public class Experience { @@ -325,7 +327,9 @@ public class Experience {
}
public static void doExperience(PlayerCharacter killer, AbstractCharacter mob, Group g) {
// Check for some failure conditions
if (killer == null || mob == null)
return;
@ -341,10 +345,13 @@ public class Experience { @@ -341,10 +345,13 @@ public class Experience {
// Check if leader is within range of kill and then get leadership
// skill
Vector3fImmutable killLoc = mob.getLoc();
if (killLoc.distanceSquared2D(g.getGroupLead().getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
CharacterSkill leaderskill = g.getGroupLead().skills
.get("Leadership");
if (leaderskill != null)
leadership = leaderskill.getNumTrains();
if (leadership > 90)
@ -352,13 +359,18 @@ public class Experience { @@ -352,13 +359,18 @@ public class Experience {
}
// Check every group member for distance to see if they get xp
for (PlayerCharacter pc : g.getMembers()) {
if (pc.isAlive()) { // Skip if the player is dead.
// Check within range
if (killLoc.distanceSquared2D(pc.getLoc()) < (MBServerStatics.EXP_RANGE * MBServerStatics.EXP_RANGE)) {
giveEXPTo.add(pc);
// Track highest level character
if (pc.getLevel() > highestLevel)
highestLevel = pc.getLevel();
}
@ -366,34 +378,41 @@ public class Experience { @@ -366,34 +378,41 @@ public class Experience {
}
// Process every player in the group getting XP
for (PlayerCharacter playerCharacter : giveEXPTo) {
if (playerCharacter.getLevel() >= MBServerStatics.LEVELCAP)
continue;
// Sets Max XP with server exp mod taken into account.
grantedExperience = (double) Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue()) * maxXPPerKill(playerCharacter.getLevel());
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(playerCharacter.getLevel());
// Adjust XP for Mob Level
grantedExperience *= getConMod(playerCharacter, mob);
// Process XP for this member
penalty = getGroupMemberPenalty(leadership, playerCharacter, giveEXPTo,
highestLevel);
// Leadership Penalty Reduction
if (leadership > 0)
penalty -= ((leadership) * 0.01) * penalty;
// Modify for hotzone
if (grantedExperience != 0)
if (ZoneManager.inHotZone(mob.getLoc()))
grantedExperience *= Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
// Check for 0 XP due to white mob, otherwise subtract penalty
// xp
if (grantedExperience == 0) {
if (grantedExperience == 0)
grantedExperience = 1;
} else {
else {
grantedExperience -= (penalty * 0.01) * grantedExperience;
// Errant Penalty Calculation
@ -416,12 +435,12 @@ public class Experience { @@ -416,12 +435,12 @@ public class Experience {
return;
// Get XP and adjust for Mob Level with world xp modifier taken into account
grantedExperience = (double) Float.parseFloat(ConfigManager.MB_NORMAL_EXP_RATE.getValue()) * maxXPPerKill(killer.getLevel());
grantedExperience = (double) LOOTMANAGER.NORMAL_EXP_RATE * maxXPPerKill(killer.getLevel());
grantedExperience *= getConMod(killer, mob);
// Modify for hotzone
if (ZoneManager.inHotZone(mob.getLoc()))
grantedExperience *= Float.parseFloat(ConfigManager.MB_HOTZONE_EXP_RATE.getValue());
grantedExperience *= LOOTMANAGER.HOTZONE_EXP_RATE;
// Errant penalty
if (grantedExperience != 1)

5
src/engine/objects/LootTable.java

@ -12,7 +12,6 @@ package engine.objects; @@ -12,7 +12,6 @@ package engine.objects;
import engine.Enum.ItemContainerType;
import engine.Enum.ItemType;
import engine.Enum.OwnerType;
import engine.gameManager.ConfigManager;
import engine.gameManager.DbManager;
import engine.gameManager.NPCManager;
import engine.gameManager.ZoneManager;
@ -25,6 +24,8 @@ import java.util.Random; @@ -25,6 +24,8 @@ import java.util.Random;
import java.util.concurrent.ConcurrentHashMap;
import java.util.concurrent.ThreadLocalRandom;
import static engine.gameManager.LootManager.LOOTMANAGER;
public class LootTable {
private static final ConcurrentHashMap<Integer, LootTable> lootGroups = new ConcurrentHashMap<>(MBServerStatics.CHM_INIT_CAP, MBServerStatics.CHM_LOAD, MBServerStatics.CHM_THREAD_LOW);
@ -165,7 +166,7 @@ public class LootTable { @@ -165,7 +166,7 @@ public class LootTable {
float chance = mlb.getChance() * .01f;
chance *= Float.parseFloat(ConfigManager.MB_NORMAL_DROP_RATE.getValue());
chance *= LOOTMANAGER.NORMAL_DROP_RATE;
calculatedLootTable = mlb.getLootTableID();

2
src/engine/server/world/WorldServer.java

@ -338,7 +338,7 @@ public class WorldServer { @@ -338,7 +338,7 @@ public class WorldServer {
// Load new loot system
Logger.info("Loading New Loot Tables");
LootManager.loadLootData();
LootManager.init();
//load old loot system (still needed for rolling for now)
LootTable.populateLootTables();

Loading…
Cancel
Save