add Y axis of building to mesh height
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@@ -993,7 +993,7 @@ public enum BuildingManager {
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return; //no data for this mesh
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Mesh generatedMesh = new Mesh();
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generatedMesh.meshHeight = mesh_heights.get(mesh);
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generatedMesh.meshHeight = building.loc.y + mesh_heights.get(mesh);
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ArrayList<ArrayList<Vector3f>> triPoints = mesh_triangle_points.get(mesh);
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if (mesh_bounding_boxes.containsKey(mesh)) {
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