reset mine production resources
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@@ -282,6 +282,7 @@ public class Mine extends AbstractGameObject {
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for (Mine mine : serverMines) {
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for (Mine mine : serverMines) {
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Mine.mineMap.put(mine, mine.buildingID);
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Mine.mineMap.put(mine, mine.buildingID);
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Mine.towerMap.put(mine.buildingID, mine);
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Mine.towerMap.put(mine.buildingID, mine);
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mine.mineType = MineProduction.ALL;
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}
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}
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try {
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try {
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