attack speed

This commit is contained in:
2025-01-20 17:43:06 -06:00
parent 6c6a64fa98
commit 961e2915b4
+3 -2
View File
@@ -3969,7 +3969,8 @@ public class PlayerCharacter extends AbstractCharacter {
speed = weaponBase.getSpeed(); speed = weaponBase.getSpeed();
else else
speed = 20f; //unarmed attack speed speed = 20f; //unarmed attack speed
if (weapon != null) {
//if (weapon != null) {
//speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None)); //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.WeaponSpeed, SourceType.None));
for(Effect eff : this.effects.values()){ for(Effect eff : this.effects.values()){
for(AbstractEffectModifier mod : eff.getEffectModifiers()){ for(AbstractEffectModifier mod : eff.getEffectModifiers()){
@@ -3979,7 +3980,7 @@ public class PlayerCharacter extends AbstractCharacter {
} }
} }
} }
} //}
//speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None)); //speed *= (1 + this.bonuses.getFloatPercentAll(ModType.AttackDelay, SourceType.None));
for(Effect eff : this.effects.values()){ for(Effect eff : this.effects.values()){