DispatchManager is now an official manager singleton.
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@@ -1,10 +1,10 @@
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.SessionManager;
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import engine.mbEnums;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.AllyEnemyListMsg;
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import engine.net.client.msg.ClientNetMsg;
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@@ -35,7 +35,7 @@ public class AllyEnemyListMsgHandler extends AbstractClientMsgHandler {
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if (toGuild == null)
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return;
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dispatch = Dispatch.borrow(origin.getPlayerCharacter(), msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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// UpdateClientAlliancesMsg ucam = new UpdateClientAlliancesMsg();
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//
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