DispatchManager is now an official manager singleton.

This commit is contained in:
2024-05-12 13:14:42 -04:00
parent ff17cacda7
commit 96ba17f67a
160 changed files with 642 additions and 718 deletions
@@ -12,10 +12,10 @@ package engine.net.client.handlers;
import engine.exception.MsgSendException;
import engine.gameManager.BuildingManager;
import engine.gameManager.ChatManager;
import engine.gameManager.DispatchManager;
import engine.mbEnums;
import engine.mbEnums.BuildingGroup;
import engine.net.Dispatch;
import engine.net.DispatchMessage;
import engine.net.client.ClientConnection;
import engine.net.client.msg.*;
import engine.objects.*;
@@ -115,10 +115,10 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
GuildTreeStatusMsg gtsm = new GuildTreeStatusMsg(building, sourcePlayer);
gtsm.configure();
dispatch = Dispatch.borrow(sourcePlayer, gtsm);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
CityZoneMsg czm = new CityZoneMsg(2, playerZone.getLoc().x, playerZone.getLoc().y, playerZone.getLoc().z, playerCity.getCityName(), playerZone, mbEnums.CityBoundsType.ZONE.halfExtents, mbEnums.CityBoundsType.ZONE.halfExtents);
DispatchMessage.dispatchMsgToAll(czm);
DispatchManager.dispatchMsgToAll(czm);
break;
case BIND_TREE:
@@ -152,7 +152,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
sourcePlayer.setBindBuildingID(building.getObjectUUID());
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
break;
case OPEN_CITY:
case CLOSE_CITY:
@@ -171,7 +171,7 @@ public class ClaimGuildTreeMsgHandler extends AbstractClientMsgHandler {
}
dispatch = Dispatch.borrow(sourcePlayer, msg);
DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
break;
default:
break;