DispatchManager is now an official manager singleton.
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@@ -10,10 +10,10 @@ package engine.net.client.handlers;
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import engine.InterestManagement.WorldGrid;
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import engine.exception.MsgSendException;
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import engine.gameManager.DispatchManager;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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@@ -131,9 +131,9 @@ public class LootWindowRequestMsgHandler extends AbstractClientMsgHandler {
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if (lwrm == null)
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return true;
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DispatchMessage.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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DispatchManager.dispatchMsgToInterestArea(player, msg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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Dispatch dispatch = Dispatch.borrow(player, lwrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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return true;
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}
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