DispatchManager is now an official manager singleton.
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@@ -12,7 +12,6 @@ import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.*;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.CityZoneMsg;
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import engine.net.client.msg.ClientNetMsg;
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@@ -62,7 +61,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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PlaceAssetMsg pam = new PlaceAssetMsg();
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pam.setActionType(4);
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Dispatch dispatch = Dispatch.borrow(origin.getPlayerCharacter(), pam);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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// Default method: Validates and places all buildings that do not
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@@ -786,7 +785,7 @@ public class PlaceAssetMsgHandler extends AbstractClientMsgHandler {
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//load the new city on the clients
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CityZoneMsg czm = new CityZoneMsg(1, treeObject.getLoc().x, treeObject.getLoc().y, treeObject.getLoc().z, cityObject.getCityName(), zoneObject, mbEnums.CityBoundsType.ZONE.halfExtents, mbEnums.CityBoundsType.ZONE.halfExtents);
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DispatchMessage.dispatchMsgToAll(czm);
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DispatchManager.dispatchMsgToAll(czm);
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// Set maintenance date
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