DispatchManager is now an official manager singleton.
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@@ -14,7 +14,7 @@ import engine.job.JobScheduler;
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import engine.jobs.RefreshGroupJob;
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import engine.mbEnums.DispatchChannel;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.gameManager.DispatchManager;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.MoveToPointMsg;
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@@ -72,7 +72,7 @@ public class RespawnMsgHandler extends AbstractClientMsgHandler {
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// TODO calculate any experience loss before this point
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msg.setPlayerExp(playerCharacter.getExp() + playerCharacter.getOverFlowEXP());
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Dispatch dispatch = Dispatch.borrow(playerCharacter, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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MoveToPointMsg moveMsg = new MoveToPointMsg();
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moveMsg.setPlayer(playerCharacter);
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@@ -82,7 +82,7 @@ public class RespawnMsgHandler extends AbstractClientMsgHandler {
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moveMsg.setInBuildingFloor(-1);
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dispatch = Dispatch.borrow(playerCharacter, moveMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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MovementManager.sendRWSSMsg(playerCharacter);
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