DispatchManager is now an official manager singleton.
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@@ -9,11 +9,11 @@
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package engine.net.client.handlers;
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import engine.exception.MsgSendException;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.SessionManager;
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import engine.mbEnums;
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import engine.mbEnums.DispatchChannel;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ClientNetMsg;
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import engine.net.client.msg.ErrorPopupMsg;
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@@ -172,7 +172,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
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ugm.configure();
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dispatch = Dispatch.borrow(player, ugm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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//send the sell message back to update player
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vendorSellMsg.setItemType(sell.getObjectType().ordinal());
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@@ -180,7 +180,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
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vendorSellMsg.setUnknown01(cost); //not sure if this is correct
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dispatch = Dispatch.borrow(player, vendorSellMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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} finally {
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origin.sellLock.unlock();
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@@ -192,7 +192,7 @@ public class VendorSellMsgHandler extends AbstractClientMsgHandler {
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// Send ping to client
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dispatch = Dispatch.borrow(pc, vendorSellMsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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return true;
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}
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