DispatchManager is now an official manager singleton.
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@@ -27,7 +27,6 @@ import engine.mbEnums;
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import engine.mbEnums.*;
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import engine.net.ByteBufferWriter;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.ApplyRuneMsg;
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import engine.net.client.msg.UpdateStateMsg;
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@@ -579,7 +578,7 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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//update client with removed rune.
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ApplyRuneMsg arm = new ApplyRuneMsg(playerCharacter.getObjectType().ordinal(), playerCharacter.getObjectUUID(), runeID);
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Dispatch dispatch = Dispatch.borrow(playerCharacter, arm);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.SECONDARY);
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}
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public static void removeAllBlessings(PlayerCharacter playerCharacter) {
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@@ -1677,14 +1676,14 @@ public abstract class AbstractCharacter extends AbstractWorldObject {
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this.setCombat(false);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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DispatchManager.sendToAllInRange(this, rwss);
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}
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} else {
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if (!this.isCombat()) {
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this.setCombat(true);
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UpdateStateMsg rwss = new UpdateStateMsg();
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rwss.setPlayer(this);
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DispatchMessage.sendToAllInRange(this, rwss);
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DispatchManager.sendToAllInRange(this, rwss);
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}
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}
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}
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