DispatchManager is now an official manager singleton.
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@@ -11,6 +11,7 @@ package engine.objects;
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import engine.InterestManagement.Terrain;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.DispatchManager;
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import engine.job.AbstractScheduleJob;
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import engine.job.JobContainer;
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import engine.job.JobScheduler;
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@@ -24,7 +25,6 @@ import engine.mbEnums.EffectSourceType;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.GridObjectType;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.UpdateEffectsMsg;
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import engine.powers.EffectsBase;
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@@ -431,7 +431,7 @@ public abstract class AbstractWorldObject extends AbstractGameObject {
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public void sendAllEffects(ClientConnection cc) {
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UpdateEffectsMsg msg = new UpdateEffectsMsg(this);
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Dispatch dispatch = Dispatch.borrow((PlayerCharacter) this, msg);
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DispatchMessage.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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DispatchManager.dispatchMsgDispatch(dispatch, DispatchChannel.PRIMARY);
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}
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public void applyAllBonuses() {
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