DispatchManager is now an official manager singleton.
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@@ -9,6 +9,7 @@
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package engine.powers.effectmodifiers;
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import engine.gameManager.DispatchManager;
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import engine.jobs.AbstractEffectJob;
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import engine.jobs.DamageOverTimeJob;
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import engine.mbEnums;
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@@ -16,7 +17,6 @@ import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.AbstractNetMsg;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.ModifyHealthKillMsg;
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import engine.net.client.msg.ModifyHealthMsg;
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import engine.objects.*;
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@@ -196,7 +196,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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if (!skipImmune && bonus.getFloat(ModType.BlackMantle, SourceType.Heal) >= trains) {
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ModifyHealthMsg mhm = new ModifyHealthMsg(source, ac, 0f, 0f, 0f, powerID, powerName, trains, effectID);
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mhm.setUnknown03(5); //set target is immune
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DispatchMessage.sendToAllInRange(ac, mhm);
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DispatchManager.sendToAllInRange(ac, mhm);
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return;
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}
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}
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@@ -224,7 +224,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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//send the damage
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DispatchMessage.sendToAllInRange(ac, mhm);
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DispatchManager.sendToAllInRange(ac, mhm);
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// //send corpse if this kills a mob
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// //TODO fix the someone misses blurb.
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@@ -264,7 +264,7 @@ public class HealthEffectModifier extends AbstractEffectModifier {
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//send the damage
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DispatchMessage.sendToAllInRange(b, mhm);
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DispatchManager.sendToAllInRange(b, mhm);
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}
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}
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