DispatchManager is now an official manager singleton.
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@@ -11,6 +11,7 @@ package engine.powers.poweractions;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DispatchManager;
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import engine.jobs.ChantJob;
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import engine.jobs.DeferredPowerJob;
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import engine.jobs.FinishEffectTimeJob;
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@@ -18,7 +19,6 @@ import engine.math.Vector3fImmutable;
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import engine.mbEnums.GameObjectType;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.chat.ChatSystemMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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@@ -117,7 +117,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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if (awo != null && awo.getObjectType() == GameObjectType.Mob) {
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ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
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DispatchMessage.sendToAllInRange(source, msg);
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DispatchManager.sendToAllInRange(source, msg);
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}
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}
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if (awo != null && awo.getObjectType() == GameObjectType.Mob) {
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@@ -249,7 +249,7 @@ public class ApplyEffectPowerAction extends AbstractPowerAction {
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if (awo != null && awo.getObjectType() == GameObjectType.Mob) {
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((Mob) awo).setCombatTarget(source);
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ChatSystemMsg msg = ChatManager.CombatInfo(source, awo);
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DispatchMessage.sendToAllInRange(source, msg);
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DispatchManager.sendToAllInRange(source, msg);
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}
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}
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this.effect.startEffect(source, awo, trains, eff);
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@@ -11,12 +11,12 @@ package engine.powers.poweractions;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.DbManager;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.NPCManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.PetMsg;
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import engine.objects.*;
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@@ -142,7 +142,7 @@ public class CreateMobPowerAction extends AbstractPowerAction {
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pet.setHealth(pet.healthMax);
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PetMsg pm = new PetMsg(5, pet);
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Dispatch dispatch = Dispatch.borrow(owner, pm);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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@Override
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@@ -10,10 +10,10 @@
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package engine.powers.poweractions;
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import engine.gameManager.ChatManager;
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import engine.gameManager.DispatchManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.LootWindowResponseMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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@@ -120,7 +120,7 @@ public class PeekPowerAction extends AbstractPowerAction {
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return;
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Dispatch dispatch = Dispatch.borrow(pc, lwrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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@Override
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@@ -10,12 +10,12 @@
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package engine.powers.poweractions;
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import engine.InterestManagement.WorldGrid;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.MovementManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.GameObjectType;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.PromptRecallMsg;
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import engine.objects.AbstractCharacter;
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@@ -56,7 +56,7 @@ public class RecallPowerAction extends AbstractPowerAction {
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pc.setTimeStamp("LastRecallType", 1); //recall to bind
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PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
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Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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} else {
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MovementManager.translocate(awoac, awoac.getBindLoc());
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@@ -12,7 +12,7 @@ package engine.powers.poweractions;
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import engine.mbEnums;
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import engine.math.Vector3fImmutable;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.gameManager.DispatchManager;
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import engine.net.client.msg.PromptRecallMsg;
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import engine.objects.*;
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import engine.powers.ActionsBase;
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@@ -63,7 +63,7 @@ public class RunegateTeleportPowerAction extends AbstractPowerAction {
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if (rg != null) {
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PromptRecallMsg promptRecallMsgmsg = new PromptRecallMsg();
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Dispatch dispatch = Dispatch.borrow(pc, promptRecallMsgmsg);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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} else {
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@@ -9,13 +9,13 @@
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package engine.powers.poweractions;
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import engine.mbEnums;
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import engine.mbEnums.ItemType;
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import engine.gameManager.ChatManager;
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import engine.gameManager.CombatManager;
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import engine.gameManager.DispatchManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.ItemType;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.LootMsg;
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import engine.objects.*;
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@@ -172,7 +172,7 @@ public class StealPowerAction extends AbstractPowerAction {
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//send loot message to person stealing.
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LootMsg lm = new LootMsg(source.getObjectType().ordinal(), source.getObjectUUID(), owner.getObjectType().ordinal(), owner.getObjectUUID(), tar);
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Dispatch dispatch = Dispatch.borrow(sourcePlayer, lm);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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//update thief's inventory
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if (sourcePlayer.charItemManager != null)
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@@ -9,12 +9,12 @@
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package engine.powers.poweractions;
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import engine.mbEnums;
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import engine.gameManager.DispatchManager;
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import engine.gameManager.SessionManager;
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import engine.gameManager.ZoneManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.net.Dispatch;
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import engine.net.DispatchMessage;
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import engine.net.client.ClientConnection;
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import engine.net.client.msg.RecvSummonsMsg;
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import engine.objects.AbstractCharacter;
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@@ -61,7 +61,7 @@ public class SummonPowerAction extends AbstractPowerAction {
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location, false);
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Dispatch dispatch = Dispatch.borrow(target, rsrm);
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DispatchMessage.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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DispatchManager.dispatchMsgDispatch(dispatch, mbEnums.DispatchChannel.SECONDARY);
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}
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@@ -9,12 +9,12 @@
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package engine.powers.poweractions;
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import engine.gameManager.DispatchManager;
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import engine.math.Vector3fImmutable;
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import engine.mbEnums;
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import engine.mbEnums.ModType;
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import engine.mbEnums.SourceType;
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import engine.math.Vector3fImmutable;
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import engine.net.AbstractNetMsg;
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import engine.net.DispatchMessage;
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import engine.net.client.msg.ModifyHealthKillMsg;
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import engine.net.client.msg.ModifyHealthMsg;
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import engine.objects.*;
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@@ -239,7 +239,7 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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if (from.getBonuses().getBool(ModType.ImmuneTo, SourceType.Drain)) {
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ModifyHealthMsg mhm = new ModifyHealthMsg(source, to, 0f, 0f, 0f, powerID, powerName, trains, effectID);
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mhm.setUnknown03(5); //set target is immune
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DispatchMessage.sendToAllInRange(from, mhm);
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DispatchManager.sendToAllInRange(from, mhm);
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return;
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}
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@@ -271,8 +271,8 @@ public class TransferStatPowerAction extends AbstractPowerAction {
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mhmFrom = new ModifyHealthMsg(source, from, 0f, 0f, -fromAmount, powerID, powerName, trains, effectID);
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}
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DispatchMessage.sendToAllInRange(to, mhmTo);
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DispatchMessage.sendToAllInRange(from, mhmFrom);
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DispatchManager.sendToAllInRange(to, mhmTo);
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DispatchManager.sendToAllInRange(from, mhmFrom);
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}
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}
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