DispatchManager is now an official manager singleton.
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@@ -25,7 +25,6 @@ import engine.mbEnums.MinionType;
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import engine.mbEnums.SupportMsgType;
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import engine.mobileAI.Threads.MobAIThread;
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import engine.mobileAI.Threads.ReSpawner;
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import engine.net.DispatchMessage;
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import engine.net.Network;
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import engine.net.Protocol;
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import engine.net.client.ClientConnection;
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@@ -261,7 +260,7 @@ public class WorldServer {
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initDatabaselayer();
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Logger.info("Starting network Dispatcher");
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DispatchMessage.startMessagePump();
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DispatchManager.startMessagePump();
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Logger.info("Setting cross server session behavior");
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SessionManager.setCrossServerBehavior(1); // Sets cross server behavior
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@@ -552,7 +551,7 @@ public class WorldServer {
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updateStateMsg.setPlayer(playerCharacter);
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updateStateMsg.setActivity(5);
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DispatchMessage.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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DispatchManager.dispatchMsgToInterestArea(playerCharacter, updateStateMsg, DispatchChannel.PRIMARY, MBServerStatics.CHARACTER_LOAD_RANGE, false, false);
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if (playerCharacter.region != null)
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if (PlayerCharacter.CanBindToBuilding(playerCharacter, playerCharacter.region.parentBuildingID))
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@@ -733,7 +732,7 @@ public class WorldServer {
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ChatSystemMsg msg = new ChatSystemMsg(null, flashString);
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msg.setChannel(mbEnums.ChatChannelType.FLASH.getChannelID());
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msg.setMessageType(mbEnums.ChatMessageType.INFO.ordinal());
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DispatchMessage.dispatchMsgToAll(msg);
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DispatchManager.dispatchMsgToAll(msg);
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// Delete file
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